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FPSC Classic Product Chat / Need help player gets stuck on everything that isn't flat. D:

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JZ28
17
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Joined: 2nd Feb 2009
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Posted: 17th Jun 2012 02:57 Edited at: 3rd Aug 2013 01:32
I've noticed this in the most recent version of fpsc, however i suspect this problem first appeared at the time that jumping and changing directions in mid air was fixed.

If the player jumps onto an object that isn't 90 degrees (a flat wall) he will become stuck on it, unable to land on the object and slide off it.

The first thing you may suggest would be to change the collision from 1 (which i think makes the collision model the same shape as the object) to whatever box is. But i don't think that would work because the object i'm trying to get the player to travel on is an uphill slope. The second suggestion would be to break up the model which i have already done.

It may be worth mentioning that the object is a segment.

:/
JZ28
17
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Joined: 2nd Feb 2009
Location:
Posted: 22nd Jun 2012 05:39
Nobody has tried to make uneven terrain or an entity that isnt 90 degrees and can give me any help?
Braden 713
18
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Joined: 3rd Aug 2007
Location: Canada
Posted: 22nd Jun 2012 06:35
I haven't actually had any problems like this with FPSC, I just wanted to mention that you may have better luck with finding someone who perhaps has a solution if you posted a thread in Bug Reports. There's generally always someone sifting through those posts who really knows what they're talking about. Good luck!

Life would be much easier if I had the source code.
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 22nd Jun 2012 10:19

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