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FPSC Classic Models and Media / need advice/help with UV unwrap and mapping and texture etc..

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Message
flaming chainsaw
15
Years of Service
User Offline
Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 17th Jun 2012 09:45 Edited at: 17th Jun 2012 09:48
ive made these models a few weeks ago but lost intrest because i got ahead of myself and could make the models but not map or texture the models im trying to get back into working on them because i really want to get them into FPSC but im being greatly discoureged from this i really have to get this done in the next week or two so i can get working on others before the summer ends because its the only time i have until school starts

i have an F2000 (5532 polys) and a G36C (5670 polys) and i have replicated EAIs arm from the G36C rig and my own hand (all was re-made in my own version) the arm is about 900 polys

F2000





G36C






Arm




im using blender 2.63a
if anyone would help me or give some detailed directions or something that would be greatly apreciated

i have the general knowledge of unraping in blender and have tried it but everything is warped and i tried smart unwrap and i dont know which face is which. ive done sections and seams and it all confuses me.

thank you

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
henry ham
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 18th Jun 2012 10:56








heres a few tutorials for you to try ive not looked at them so you will need to try them out.

cheers henry

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