Earlier today (6/17/2012) I had the idea of using the mesh for overlays, instead of the floor mesh, on some of the ground segments. I thought that would help since when I checked the meshes via fragmotion, the standard floor mesh (used by all flat ground segments) has 12 poly's, and the overlay mesh has only 2 poly's.
So to test my theory that the lower poly's would boost performance, i made a used the draw-rectangle segment place to fill the whole map with just the floor segment
After switching the mesh via the script file in the segment bank for the floor-segment, my FPS went from 30 now up to 45!
{Edit: only downside is it doesn't show up on the bottom, but in most cases, that doesn't matter for the floor segments, besides multi-floor buildings}
The Pic is attached, with the before on top, and the after on bottom.
I plan to be doing performance boost work in all areas of FPSC outside source-editing (which may come eventually). Another thing I've already done is figure out how to reduce the texture file sizes (.dds), without reducing quality at all (actually, it's a little higher)
(BTW, i have SSAA, aka Antialias Postprocess effect on in both of them, that shouldn't make a difference though)
My Craptop's Specs: Windows 7 Ultimate; AMD sempron 2.1 GHz single-core CPU; ATI radeon 3100 non-HD 256mb dedicated, up to 1.5 GB total; 3 GB DDR2 333 MHz RAM
Screen Resolution: 1280 x 800