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FPSC Classic Product Chat / Where do I get the source code for my game so I can file a copyright?

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Dark_Scorpion
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Posted: 18th Jun 2012 21:37
I'm trying to file a copyright for the game I just completed using FPSC, and the U.S. copyright office does not accept .exe files. They want 25 pages of source code from the game, where can I find it?
knxrb
FPSC Tool Maker
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Posted: 18th Jun 2012 21:45 Edited at: 18th Jun 2012 21:48
I doubt you'll be able to file a copyright for your game using the source. The source code for your game is the same source code for every FPS Creator game (FPSC-Game.exe) (with the exception of code added by source mods). You can't copyright the FPS Creator game source code as the source code doesn't belong to you, it belongs to The Game Creators Ltd.
Having said that, I'm not a lawyer so I could be missing something that would allow you to copyright it without preventing other's making FPS Creator games.

BlackFox
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Posted: 18th Jun 2012 21:45 Edited at: 18th Jun 2012 21:46
You can find the source via HTTP here.

The raw file of the source.


Twitter: @NFoxMedia
Dark_Scorpion
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Posted: 18th Jun 2012 21:50
Quote: "I doubt you'll be able to file a copyright for your game. The source code for your game is the same source code for every FPS Creator game (FPSC-Game.exe) (with the exception of code added by source mods). You can't copyright the FPS Creator game source code as the source code doesn't belong to you, it belongs to The Game Creators Ltd."


I see, that makes sense. What I can do instead is to copyright "the name and plot of the game" I created, which is unique. The engine/source code is owned by The Game Creators, but the story and name for my game is the thing that I can take ownership of. I also own the .com domain name for it.
Dark_Scorpion
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Posted: 18th Jun 2012 22:00
Quote: "Having said that, I'm not a lawyer so I could be missing something that would allow you to copyright it without preventing other's making FPS Creator games."


This is an important point, one that I think all game developers using FPSC should consider. For instance, lets say you create a game with FPSC called "Bounty Hunter." You can't copyright the source code, but you could submit 2D images of the game to the U.S. Copyright office, along with a .txt document that lays out the plot and names of characters.

That way, if some other game developer builds a game called "Bounty Hunter," using FPSC, you could theoretically go after them for copyright infringement, as the product uses the same name as your game AND they are using the same game engine which means some elements in their game will be the same as yours. So I just finished submitting my game to the copyright office, I simply sent in the 2D screenshots of the game along with a text document showcasing the names, characters, plot, and missions.
s4real
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Posted: 18th Jun 2012 22:12
This is a hard one because it be very hard to copyright a name unless you going to make it a trademark, also be hard to copyright the game plot as well because if thats the case nobody be able to make zombie games if someone had copyrighted the plot years ago.

If you used models packs they copyrighted to the maker of the pack so you can't copyright that.



But I'm no lawyer as well so be best to look into it.

best s4real


Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Dark_Scorpion
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Posted: 18th Jun 2012 22:52
Quote: "This is a hard one because it be very hard to copyright a name unless you going to make it a trademark, also be hard to copyright the game plot as well because if thats the case nobody be able to make zombie games if someone had copyrighted the plot years ago.

If you used models packs they copyrighted to the maker of the pack so you can't copyright that.



But I'm no lawyer as well so be best to look into it.

best s4real
"


I believe it is possible, and I will use a hypothetical scenario where you could take someone to court. Okay, lets say you create a game with FPSC called Shadow Hunter. You own the dot com domain name, your game has a unique plot, missions, characters, etc. Lets say some other FPSC developer builds a game called Shadow Hunter, and upon playing it, you notice a very similar plot, with maps that use the same layout, characters that have the same names as yours, etc. But lets go further, lets say that this other "Shadow Hunter" game has a .net domain name, while you own the .com version.

At that point, I'd think you'd have a solid case. What are the chances that two FPSC developers would both build a game called Shadow Hunter, and both have similar storylines and characters with the same names? Furthermore, what if the maps look very similar, using identical segments and entities? There are hundreds of segments and entities in FPSC, not to mention mods, there is no reason why two games should have the same name AND the same map design and character names, unless someone is clearly stealing the ideas of the other. In this case I think you could claim copyright infringement. But I agree with you on the Model Packs and things like that.
Dark_Scorpion
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Posted: 18th Jun 2012 23:02
Quote: "well because if thats the case nobody be able to make zombie games if someone had copyrighted the plot years ago."


Hmm, I think you're confusing "plot" with "genre." Zombie games are a genre, no one can own a genre. But the Resident Evil games/movies have a plot, story, and characters which are totally distinct from Left 4 Dead. Both are in the same genre, but they're different. If Left 4 Dead where to have characters, plots, and names that were too close to resident evil, Capcom would be able to sue them for copyright infringement.
s4real
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Posted: 18th Jun 2012 23:07 Edited at: 18th Jun 2012 23:08
you need to read this :-

http://www.copyright.gov/fls/fl108.html

Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.


You can only copyright the game name if you make it a registered trademark like call of duty

well best of luck
best s4real


Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Sting
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Posted: 18th Jun 2012 23:22
s4real is correct. If you trademark a 'game name' then you have reserved rights over the use and publication of it.

Copyright on the other hand is almost fictional. Copyright in game development land comes in the form of assets, original textures, meshes, models, sounds, music. That's what tangible. However what you are claiming copyright on here is all wrong.

FPSC is a faction of DPB and the engine source is Copyright TGC (in it's unmodified form).

Your game would have copyright on only the assets you created or own such as original media (audio, meshes, textures etc.)

Copyright starts the second you write, create or develop something unique however even with as much evidence gathered as possible this is an area nobody wants to touch as any court in any country need something tangible.

// EOF
brethren
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Posted: 18th Jun 2012 23:44
But more importantly -

What is the game called?
Is there a demo?
What is the website?

Dark_Scorpion
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Posted: 19th Jun 2012 01:21
Quote: "But more importantly -

What is the game called?
Is there a demo?
What is the website?"


For now, that information must remain classified.
Dark_Scorpion
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Posted: 19th Jun 2012 01:27
Quote: "You can only copyright the game name if you make it a registered trademark like call of duty"


Working on it now..........
Dark_Scorpion
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Posted: 19th Jun 2012 02:01
I just submitted an application for my trademark. Just to let you guys know, if you want to get a trademark for your game it will set you back $325. The good news is that I did a global database check, and the name for my game shows up nowhere. This is a good sign.
Dark_Scorpion
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Posted: 19th Jun 2012 02:03
One more thing. if you want to get a trademark for your game, go directly to the government, and bypass the middle men. The offical government site for registering trademarks is:

http://www.uspto.gov/

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