So, I noticed that AppGameKit has nifty new internet commands - I'd like to use this to extend my new project so that I can push user generated content out to users. I'd like to be able to filter the content, so it goes through me first.
There's two steps to this: From user to me, and me to application. I'm focusing on the second half.
Using Tier1, what is the simplest way of doing this? I'm thinking of having a fixed CSV file stored on my server that the application will always point to. This CSV would be a flat database basically, with let's say "Map name" and "filename path" as two fields per row. The app parses this data, user selects which map they want to play, it gets downloaded and we're good to go.
I could implement this in one day given ideal circumstances. But what happens if the user is downloading a file and the connection drops out? How does AppGameKit handle this? Does anyone have experience with this, or could point me in somewhat of a direction so I can understand this further?
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