I thought I was going crazy, but it's not me (at least in this instance). In this picture, there's two different sets of stripes - the picture on top is when I use Atlas textures for the road (which appears wrong), whereas the one on the bottom uses individual textures (which appears correctly).
I've looked at my subimages.txt files for my atlas textures, and they appear correct. I'm not sure how I can fix this - is this in internal AppGameKit issue with the UV/UT texture info for the source images, and the fact that I'm scaling sprites?
EDIT: Here's another pic, using a different atlas texture, showing more texture distortion for the stripes - they don't even line up on either side anymore....
As for the subimages file, the source image is 1024x512.
one.png:0:0:1024:128
two.png:0:128:1024:128
thr.png:0:256:1024:128
for.png:0:384:1024:128
Hi there. My name is Dug. I have just met you, and I love you.