I cant for the life of me find the directory of the falsewall textures, its really beginning to rustle my jimmies.
Here is an example of the standard texture location found in the entities .fpe:
;visualinfo
textured = texturebank\Krate\cubes\anvil.dds
effect = effectbank\bumpent\bumpent.fx
castshadow = 0
and here is one from the falsewall series, in this case falsewallc:
;Visualinfo
textured = W_c_ALL_01_D2.tga
effect =
What I would ideally like to do is change this texture to my own custom one but changing the texture location in the editor results in a completely transparent object. (Even if directed to existing textures e.g. the scifi glass window - it will appear in the editor when the falsewall is clicked but not in game)
I then went into the FPE to find the directory - although its not fully listed i managed to find " W_c_ALL_01_D2.DDS " in:
C:\Program Files (x86)\The Game Creators\FPS Creator X10\Files\texturebank\scifi\walls\metal
I then redirected the texture to:
texturebank\Krate\Doors\CrateHighway.dds
This resulted in a crash, "no object found at line 000.etc"
So I then wrote the full directory incase it was using another one:
C:\Program Files (x86)\The Game Creators\FPS Creator X10\Files\texturebank\Krate\Doors\CrateHighway.dds
Same issue, another crash.
Finally I just directly edited "
W_c_ALL_01_D2.DDS" but that crashed too which makes me think its using another W_c_ALL_01_D2.DDS somewhere else (I have also tried .TGA and .PNG)
Sorry if this is a massive ramble for a little problem, I want to be as thorough as I can. Thanks.
Edit: the mesh it is using seems to also be non existant, it's literally nowhere, not even in the documents fpsc folder, which makes me wonder how this fallswall exists in the firstplace.