Quote: "You are correct! I was mixing you up with the (very cool) physics demo in this thread: http://forum.thegamecreators.com/?m=forum_view&t=197607&b=41"
Ah, I see you guys were having problems with buildings standing up.
I ran across this during my development although maybe not the same way you guys did because my levels are loaded from files created by a custom level editor that I wrote, which contains information on position, size, material type, physics type etc etc. Everything is pretty accurately placed when a level is loaded.
However, sometimes after a level was loaded it would just decide to fall down, apparently because even though it was loaded accurately as built in my editor, because of the inherent randomness of the build order, some things push others out of the way with physics turned on.
My solution was relatively simple, first I turned off gravity, then I loaded the objects and set up their physics, without gravity acting on them, they behaved better. The final part of the equation is to loop through all your physics objects, and reset their position to the desired position saved in the level file, in case they shifted while loading other objects, to make sure everything stays where it's supposed to, THEN turn gravity back on. It's kind of like digitally balancing a house of cards
Quote: "Good luck with the submission. I'm, hopefully, going to be in that process next month."
Thanks, maybe I'll learn something during the process I can help you with