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AppGameKit Classic Chat / iOS App Submission Archives Question

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Grumpy Jedi
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Posted: 22nd Jun 2012 01:14
So I've reached the point where I've built archives for my full and lite versions of my app to submit to apple for validation.

After building my archives I noticed that the archives application icons for the organizer view window in xcode don't show up.

From what I've been reading on the web, this is linked to whether or not you include the iTunesArtwork icon in your app, which is not required, and that the icon not showing up isn't a problem for distributing the app or passing validation.

I couldn't find any solid accounts whether that information is correct and I was wondering if anyone else has run into the app icon not showing up for the archive in the organizer in xcode, or if anyone has any information of their own to add as to why it occurs and whether or not it's going to be a problem.
Grumpy Jedi
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Posted: 22nd Jun 2012 05:30
I did a few more google searches and the consensus seems to be that it's an xcode organizer bug.

I guess it's time to take the plunge and submit my binaries to apple and hope for the best.

Ok so I've been keeping the details of my project to myself since I started on it way back when AppGameKit released, but I just brought updates to my website live. So for anyone interested you can check out the details of my upcoming app here...

http://www.absurdlylogical.com

Now that my website updates are live I guess it's time to hit the upload button on the binaries

Here goes nothing!
Ancient Lady
Valued Member
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Location: Anchorage, Alaska, USA
Posted: 22nd Jun 2012 16:56
I've been working on the site for my WIP game and your site puts mine to shame. Oh, well.

While showing (market testing) my game at a family gathering last weekend I was told by another programmer that Apple will get very upset if they don't get a auto-response on any email/support links on the game site. So, using the user's email app to send support or contact mail might be a problem. Unless you have your mail server set to give an auto-response when mail is received for certain addresses (I think that can be done).

On my site, I have a pop-up contact box (I'll do something similar for support) and the back end script that processes it will send a 'Thank you, we received your message and will get back to you' email.

Oh, and your game looks pretty cool. I'm glad I was able to help with the building physics bits (yes, I recognize those from your forum posts). It's nice to see how the application of the concept turned out.

Cheers,
Ancient Lady
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 22nd Jun 2012 18:14
Upset?

From my own experience I doubt that Apple even check the website contents you submit!!!

For my first app I made a quick logo + contact us link site in 10 mins!!!!
Ancient Lady
Valued Member
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Posted: 22nd Jun 2012 18:21
I was just going by what someone else said was their experience.

Apparently, getting rejected or accepted is based on which 'inspector'(?) looks at your application. Some are pickier than others.

Cheers,
Ancient Lady
bjadams
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Posted: 22nd Jun 2012 18:26
Yes the inspector is the key here. Some are really picky and annoying. Once I got a refusal message "you can do this app as a web application"!!!!
Grumpy Jedi
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Posted: 22nd Jun 2012 20:46
Quote: "I've been working on the site for my WIP game and your site puts mine to shame. Oh, well."


I'm sorry Ancient Lady, I certainly didn't mean to.


Quote: "While showing (market testing) my game at a family gathering last weekend I was told by another programmer that Apple will get very upset if they don't get a auto-response on any email/support links on the game site."


My email accounts for my website have auto-responders all set up for any incoming emails, so I shouldn't have any issues there.

Quote: "Oh, and your game looks pretty cool."


Thanks!

Quote: "I'm glad I was able to help with the building physics bits (yes, I recognize those from your forum posts). It's nice to see how the application of the concept turned out."


I think you may be confusing me with somebody else, I've been keeping details of my project a secret.

Anytime I get to use the ninja icon it makes my day.

You did however help me with the orientation problems in the view controller, and your great guide to compiling xcode projects!


My app has been submitted to Apple, so now it's time to wait and see if I make it through. I'm cautiously optimistic, but I'd wager, that with this being my first app submission to the app store, I'll probably have some things to fix.
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 22nd Jun 2012 20:54
Quote: "I think you may be confusing me with somebody else"


You are correct! I was mixing you up with the (very cool) physics demo in this thread: http://forum.thegamecreators.com/?m=forum_view&t=197607&b=41

And I'm glad I was able to help with orientation issues and compiling the xcode project.

Good luck with the submission. I'm, hopefully, going to be in that process next month.

Cheers,
Ancient Lady
Grumpy Jedi
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Posted: 22nd Jun 2012 21:40
Quote: "You are correct! I was mixing you up with the (very cool) physics demo in this thread: http://forum.thegamecreators.com/?m=forum_view&t=197607&b=41"


Ah, I see you guys were having problems with buildings standing up.

I ran across this during my development although maybe not the same way you guys did because my levels are loaded from files created by a custom level editor that I wrote, which contains information on position, size, material type, physics type etc etc. Everything is pretty accurately placed when a level is loaded.

However, sometimes after a level was loaded it would just decide to fall down, apparently because even though it was loaded accurately as built in my editor, because of the inherent randomness of the build order, some things push others out of the way with physics turned on.

My solution was relatively simple, first I turned off gravity, then I loaded the objects and set up their physics, without gravity acting on them, they behaved better. The final part of the equation is to loop through all your physics objects, and reset their position to the desired position saved in the level file, in case they shifted while loading other objects, to make sure everything stays where it's supposed to, THEN turn gravity back on. It's kind of like digitally balancing a house of cards

Quote: "Good luck with the submission. I'm, hopefully, going to be in that process next month."


Thanks, maybe I'll learn something during the process I can help you with

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