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AppGameKit Classic Chat / Android 3D Test

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Paul Johnston
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Posted: 22nd Jun 2012 15:59
Considering the wide variety of Android devices it's probably a good idea to test their capabilities sooner rather than later. So I've attached a small demo with 100 pixel shaded cubes, please could anyone with an Android device try it out and let me know their experiences?

There are two possible bottlenecks, throughput (in which case it will be slow all the time) and fill rate (in which case it will be slow when the cubes are close to the camera and fast when they are far away or not in view.

If you do experience slow down please include whether it looks like a throughput or fill rate issue, the device you are using, and all the values printed on screen. Thanks.

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Ancient Lady
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Posted: 22nd Jun 2012 16:38
I'll give it a go on my Vizio VTAB1008, Android version 3.2.1 HTKS5 (or HTK55) later today, after I get 'home' from my 'office'.

Cheers,
Ancient Lady
Max P
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Posted: 22nd Jun 2012 16:53
It looks good, runs at a stable 30 fps (Samsung Galaxy S2).
Nothing changes in the framerate when the camera is close to the cubes.

DVader
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Posted: 22nd Jun 2012 16:56
I have run it on my HTC desire and it runs ok close up and at a distance. It seems to hold up to 59 fps pretty much all the time. No real slow down problems here anyway.

Trisect Development
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Posted: 22nd Jun 2012 16:56 Edited at: 22nd Jun 2012 18:36
I runs okay on my LG Optimus One.
Will try on my Asus Slider Tablet when I get it charged

[Edit]
Works fine on my Asus Slider, 44 FPS
[/Edit]

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
The Zoq2
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Posted: 22nd Jun 2012 17:59
Works great on my galaxy note (1.4 ghz dual core processor)

I got 56-58 fps all the time apart from when I was inside (I think) a cube
bjadams
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Posted: 22nd Jun 2012 18:09
3d tests already?!

WOW!

Now I know what TGC have been a bit silent these past days!
Impetus73
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Posted: 22nd Jun 2012 19:10
18 to 59 FPS on my galaxy tab 10.1

It runs around 33 FPS when above the cubes, and they fill the whole screen.

----------------
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Did Amiga / AMOS programming in the 90's.
7RS
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Posted: 22nd Jun 2012 20:13
Run smooth at 60fps on Galaxy S
swissolo
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Posted: 22nd Jun 2012 20:19 Edited at: 22nd Jun 2012 20:19
60 FPS at a far - 35 FPS up close. (fill rate bottleneck)
Thrive.

swis
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Uechi
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Posted: 22nd Jun 2012 22:09
I get 50-59 on my Acer a500 with 4.0
Paul Johnston
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Posted: 22nd Jun 2012 22:32
Quote: "18 to 59 FPS on my galaxy tab 10.1"


That was to be expected. The Galaxy Tab 10.1 runs on Tegra 2 which has horrible fill rate issues, I get the same problem on my XOOM tablet. I'll probably try reducing the render target resolution on these devices to work around it.

Can you post the values printed to the screen so I can make AppGameKit detect Tegra devices?

Quote: "60 FPS at a far - 35 FPS up close. (fill rate bottleneck)
Thrive."


Looks like the Thrive also runs Tegra 2, is that the 7 or 10 inch version? Also can you post the values on screen. I'm interested to see if Tegra will identify itself in the same way through one of those values on both the Galaxy Tab and Thrive.
swissolo
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Posted: 22nd Jun 2012 23:43
Quote: "Looks like the Thrive also runs Tegra 2, is that the 7 or 10 inch version? Also can you post the values on screen. I'm interested to see if Tegra will identify itself in the same way through one of those values on both the Galaxy Tab and Thrive."

7 inch.

Display: HTK55D.31.5.0008
Hardware: scorpio
Model: AT1S0
Device: tostab04

swis
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apocolyp4
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Posted: 23rd Jun 2012 00:02
Works fine my my device 55 - 60 fps

Display GRI40
Hardware : vision
Model: HTC Vision
Devie: vision
Schriev
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Posted: 23rd Jun 2012 00:51
Steady 60 fps the whole time on my Asus Padfone

On my Motorola Atrix it ran at 50-60 fps a little ways away and 30-45 up close
Ancient Lady
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Posted: 23rd Jun 2012 00:55
I would love to test the app. But I cannot figure out how to access the flipping SD card (which has the apk file to install)!

Does anyone have experience with the Vizio VTAB1008 that has had its OS updated (automagically)?

Cheers,
Ancient Lady
swissolo
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Posted: 23rd Jun 2012 01:46 Edited at: 23rd Jun 2012 01:46
Quote: "I would love to test the app. But I cannot figure out how to access the flipping SD card (which has the apk file to install)!

Does anyone have experience with the Vizio VTAB1008 that has had its OS updated (automagically)?"

I used a program called Astro to install and run the .apk. I already had it on my device... but that's a possible method. It's a file managing app that should do the trick

swis
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Posted: 23rd Jun 2012 02:32
I'm using a hacked HP TouchPad with Android 4.0.3. The demo ran fine for the most part, 58-60 FPS. When I get very close to the boxes there were some dropped FPS but never under 35 and rarely under 55.
Ancient Lady
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Posted: 23rd Jun 2012 04:14
swissolo, thank you.

I installed Astro File Manager and can now look at stuff.

Which is good.

But it won't see the SD card.

That figures.

There is something incompatible with the file systems.

Cheers,
Ancient Lady
DVader
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Posted: 23rd Jun 2012 04:29
The only time I have a problem with Astro not seeing the SD card is when I am connected via USB. I copy the file across using USB, via windows, then disconnect and use Astro on the phone from there.

basjak
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Posted: 23rd Jun 2012 04:32
samsung galaxy nexus is happy

Ancient Lady
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Posted: 23rd Jun 2012 05:48
Sigh....

My Windows doesn't 'see' the drives on my Vizio VTAB1008 since its OS was updated.

I can generally get Eclipse to see it well enough to run my app (and that leaves it installed). But sometimes it doesn't see it.

It doesn't help that the connector appears to be flaky.

Cheers,
Ancient Lady
swissolo
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Posted: 23rd Jun 2012 06:07
Quote: " swissolo, thank you.

I installed Astro File Manager and can now look at stuff.

Which is good.

But it won't see the SD card.

That figures.

There is something incompatible with the file systems."

are you sure you were in the highest directory? The default is the highest you usually have access to, but if you page up all the way you can usually find all the folders... if not, you could just download it onto your device directly. The downloads folder is easy to locate

swis
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Impetus73
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Posted: 23rd Jun 2012 13:00
Quote: "Can you post the values printed to the screen so I can make AppGameKit detect Tegra devices?"


Galaxy Tab 10.1 (At startup without moving around)

49.000000
Display: HTJ85B
Hardware: p3
Model: GT-P7500
Device: GT-P7500

Maybe you should make a preset fly-through and make a benchmark, so you can get more exact tests. Now people are moving around at random, and reporting random framerates.

----------------
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Did Amiga / AMOS programming in the 90's.
Digital Awakening
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Posted: 23rd Jun 2012 13:12
Quote: "Maybe you should make a preset fly-through and make a benchmark, so you can get more exact tests. Now people are moving around at random, and reporting random framerates."


Store framerates from critical points and then have the app upload it all to a web server. Or just output a log file we can upload here manually.

Paul Johnston
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Posted: 23rd Jun 2012 16:01
Thanks for all the results so far, they are better than I hoped. It seems to be just the Tegra 2 devices that have any real problems, and hopefully I can work around that.

Quote: "Maybe you should make a preset fly-through and make a benchmark, so you can get more exact tests"


Quote: "Store framerates from critical points and then have the app upload it all to a web server"


Those are good ideas, I might do that when I have more time. For now I can live with rough values and an idea if fill rate or throughput is the killer so I know what I'm dealing with.
DennisW
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Posted: 23rd Jun 2012 16:10
Display:Acer_A500_7.014.01_COM_GEM2
Hardware: A500
Device: picasso


fps -when z position is to front (close to user) with color showing on first row of blocks I have 43-fps landscape ( portrait 54 fps)
both joy sticks work great with fast movement in any direction.

Dennis

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bjadams
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Posted: 23rd Jun 2012 16:20
Paul what about Tegra3? Does it have the same symptoms as Tegra2?

In a year or so, all Tegra tablets will have Tegra3.
Paul Johnston
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Posted: 23rd Jun 2012 17:21
Tegra 3 does look more powerful than Tegra 2, it has 8 pixel processors instead of Tegra 2's 4 pixel processors, but I haven't seen any benchmarks on it yet. (For comparison the GeForce 560 Ti has 384 pixel processors!)
DVader
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Posted: 23rd Jun 2012 18:45
That's strange Ancient Lady I have the exact opposite, windows can pick it up (sometimes) and Eclipse never detects it at all! I also have a most annoying cable, that tries it's best to disconnect as soon as I place the phone down!
You could try dropbox or some other online sharing option to get that apk file across to a place you can access from Astro if windows won't play ball.

Daniel TGC
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Posted: 23rd Jun 2012 19:05
Sony Xperia Play - Tested works fine.

52 to 59 FPS
Display: 4.0.2.A.0.42
Hardware: semc
Model: R800i
Device: R800i

Asus Transformer Pad TF101 - Tested works fine.

39 to 42 FPS
Display: IML75K.WW_epad-9.2.1.25-20120503
Hardware: ventana
Model: Transformer TF101
Device: TF101
Ancient Lady
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Posted: 23rd Jun 2012 19:49
Swissolo, I tried downloading directly, but it is a zip file and my Android doesn't recognize it.

No sweat, it appears enough other people are able to test Paul's app and that is what I was trying to do.

Dvader, I can probably do that. But for now, I need to concentrate on getting my WIP game done.

It looks like Paul is getting what he needs.

Cheers,
Ancient Lady
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Posted: 23rd Jun 2012 20:42 Edited at: 23rd Jun 2012 20:45
I get a nice steady 55 to 60 fps or so regardless of how far away or near to I am to the cubes on my Samsung Galaxy Note.

Its not quite the same story on the Samsung Galaxy Y, Although initially when the app starts it's averaging about 55fps but when you get closer to the cubes it drops as low as 20 fps. It is however still quite smooth and usable when the frame rate is this low. I'm pleasently surprised this phone ran it as well as this

I can't test it on my Disgo 7000 tablet as it's currently out of action.

>Edit<

OMG I'm so excited about AppGameKit 3D I can hardly contain myself,

Daniel TGC
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Posted: 23rd Jun 2012 20:57
@Ancient Lady

https://play.google.com/store/apps/details?id=com.hcode.zippo&hl=en

Nice zip viewer app, it'll extract the APK file for you. If you don't have a file manager then I use this one:

https://play.google.com/store/apps/details?id=com.estrongs.android.pop&hl=en
Ancient Lady
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Posted: 23rd Jun 2012 22:37 Edited at: 24th Jun 2012 00:38
Daniel, thank you!

I had Astro File manager installed and now I've added a zip handler (I couldn't find the one you pointed me to in the Google Play on my Android).

Now, for the game on my Vizio VTAB1008, Android version 3.2.1 HTK55:
Started (zoomed to one box): 23-24 FPS
Zoomed out: 42-46 FPS
With all boxes in view: 43-44 FPS
Zooming: 40 FPS, dropping as closer in with boxes clipped

The app reported:
Display: HTK55
Hardware: brownstone
Model: VTAB1008
Device: VTAB1008

EDIT: Roughly an 8" tablet.

It looks like it is the 'fill rate' that is affecting time.

But it moves smoothly. Although, I hate the virtual joysticks. Touch screens and my fingers don't get along well and it was hard to control.

Nice demo! Now I get to think about the next version of my WIP as a 3D game.

Cheers,
Ancient Lady
JimHawkins
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Posted: 24th Jun 2012 00:11
ZT Pad - 10.1" tablet 1024x600 Cortex A9
Hardware: amlogic
Model: ZT ICS
Device: f04ref
Android 4

Steady 50 frames/sec, dropping to no lower than 47 when zooming.

The display is rock-steady and sharp.

This is a really cheap tablet, so I'm impressed. Just copied APK to pen drive and installed it with 2 clicks in the File Manager. Much easier than mucking about with cables or broadcast!

-- Jim
MarcoBruti
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Posted: 24th Jun 2012 13:03
Samsung Galaxy Gio (entry level model of Galaxy series)
Display: Gingerbread.AIKT2
hardware: gt-5660
Model: GT-5660
Device: GT-5660
Android 2.3.6

Normally: 58-60 FPS
During zooming: no lower than 57.

VERY GOOD!
MarcoBruti
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Posted: 24th Jun 2012 13:07
@JimHawkins: using the ADB tool is a kids game to install the APK. Having the SDK installed with platform-tools (including ADB) and USB drivers, connect the cable, open a DOS shell and input:
adb install <path_to>/AGK3DTest.apk
It is easy as installing programs on "Debian-based" Linux with apt-get.
bjadams
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Posted: 24th Jun 2012 14:59
Very old Telechip processor, Haipad M701 Android 2.3 Tablet: 25-30fps
Nobody In Particular
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Posted: 24th Jun 2012 18:15
I get between 35 and 45fps even on my prepaid Net10 phone, it's a ZTE Merit 990g with only a 600mhz processor, I am really impressed so far with the possibilities of AGK. I'll try it on my ViewSonic GTablet later this afternoon.

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JimHawkins
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@MarcoBruti - Insert pen drive in computer. Unzip downloaded file to pen drive. Insert pen drive in tablet... No need to find a USB cable, open CMD prompt, navigate bla bla...

-- Jim
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Posted: 25th Jun 2012 12:20
58-59 fps
display: U8510-
Hardware: huawei
Model: U8510
device hwu8510

this is a cheap (90€ ) 2.3 android mobile
chrisnob
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Posted: 25th Jun 2012 13:16
Tested the 3D demo on my Android devices:

Model: HTC Cha Cha A810e
Display: GRJ90
Frame rate: 59

Works well very consistent frame rate.

Model: Samsung GT-N7000 (Galaxy Note)
Display: GINGERBREAD.XXLA6
Frame rate: 48 to 59

Frame rate slows a little when zoomed in close to the cubes.

Model: ZTE Blade (Cyanogen Mod 2.3 installed)
Display GWK74
Frame rate: 28 to 58

Frame rate 28 when zoomed in close but rises when zoomed out. This phone is the one I use for performance testing because the hardware is slow. The demo still looks good.

Model: Advent Vega Tablet (running custom VegaComb 3.2 installed)
Display: VC 3.2 Build 8.1
Frame rate: 30 to 59
Comment:

Frame rate 30 when zoomed in but soon rises to 59 when zooming out. Nice zooming around on the large screen of the tablet.
bjadams
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Posted: 25th Jun 2012 13:22
what's the ios fps equivalent of this cube test?

i bet it plays at a steady 60fps even on 3gs!

also these cubes are not textured or pixel shaded right? I think when adding shaders to the equation the speed will drop down pretty low.

However so far it all looks really great!!!
kamac
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Posted: 25th Jun 2012 13:54 Edited at: 25th Jun 2012 17:18
Model: LG GT540 Swift
Device: swift
Hardware: swift
Display: GWK74
FPS: ~60
Soft: 2.3

Really incredible performance! My phone is usually very, very slow for 3D!

Follow me on twitter! @MotionStruct
Motion Struct blog
GasiusGames
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Posted: 25th Jun 2012 20:34
Galaxy 10.1 -- 59.99 frames default
40+ frames when zoomed in
anwserman
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Posted: 26th Jun 2012 08:04
I just tried it on my cheap Pandigital Supernova tablet I got at Best Buy. Moving around within the cubes, I get 35-50FPS. Zoomed out with all of the cubes on screen, I get 55+ fPS.



Hi there. My name is Dug. I have just met you, and I love you.
Space Dream Studios
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Posted: 26th Jun 2012 11:51
SAMSUNG GALAXY TAB 7.0

Runs with arround 60 FPS, all the time, even when zoomend in!
Great!

SFSW
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Posted: 26th Jun 2012 17:42
Galaxy Tab 10.1:

Minimum - ~35 zoomed in and panning around
Average - ~45
Maximum - ~59.998... zoomed out

Specs:
Display: HTJ85B.UEKMP
Hardware: p3
Model: GT-P7510
Device: GT-P7510

CodeGit
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Posted: 26th Jun 2012 18:31
Runs silky smooth on my Samsung Galaxy S3. (never drops a frame)

fps 59.99
DISPLAY: IMM76D.I9300XXALE9
hardware: smdk4x12
Model: GT-I9300
device: m0

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