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AppGameKit Classic Chat / Android 3D Test

Author
Message
Nokiaqd
15
Years of Service
User Offline
Joined: 31st Aug 2009
Location:
Posted: 27th Jun 2012 12:50 Edited at: 27th Jun 2012 12:56
Sony Xperia S android 4.0.4

all cube show 59 fps - 60 fps
grean =) cube same

Work awesom-o

badablog.ru - bada developer
AnX
14
Years of Service
User Offline
Joined: 17th Sep 2010
Location:
Posted: 27th Jun 2012 14:40
Works great on Samsung Galaxy Mini
Lowest FPS - ~48
Average FPS - ~55
mistsnake
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Inside the matrix
Posted: 9th Jul 2012 14:35
54-56 start place
minimal perceived frame rate achieved 48/9, max at 59 during testing

display : 20120509.215830
hardware : sun5i
model : D50
device : nuclear-D50-sc3038n

7 inch ICOO
android 4.0.3
A13 1ghz arm
Mali 400mhz gpu
kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 9th Jul 2012 16:55
Can't get ready to lay my hands on those shiny 3D commands...



Follow me on twitter! @MotionStruct
Motion Struct blog
wargasmic
18
Years of Service
User Offline
Joined: 15th Oct 2006
Location: UK
Posted: 13th Jul 2012 01:28
I get a steady 60fps at all times, until I view the cubes close up from the side(so there's a lot more cubes on screen when close up)then it drops to 40 fps.

This on my HTC Desire HD. Android 2.2 i believe.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 18th Jul 2012 00:44 Edited at: 18th Jul 2012 00:45
Hi all,

Here's a video of it running on the new Nexus 7;

Nexus7_AGK

Rick

Financial Director
TGC Team
victordavion
12
Years of Service
User Offline
Joined: 3rd Jan 2012
Location:
Posted: 18th Jul 2012 07:39
Device: HTC Nexus One ( Android 2.3 )
Bottleneck: Looks to be fill rate ( approx. 14-15 FPS at close range )
Average performance: 20-25 FPS at far range ( all cubes in view )
Best performance: 35 FPS with zero cubes being drawn.

Reported Values:
Display: GRK39F
Hardware: mahimahi
Model: Nexus One
Device: passion

Probably not a target device, since it's outdated and no longer Google's "Dev phone," but thought I would include it anyway.

I also own an Asus Transformer, but it looks like someone already tested it.
Doz
16
Years of Service
User Offline
Joined: 16th Apr 2008
Location:
Posted: 19th Jul 2012 08:36
Finally got around to putting this on, here's mine:

Device: Kindle Fire (Android 2.3)
48-54 fps (flying around, didn't seem to change much wherever I had the camera)
Display: L27.12.1-P1_Quanta... something something
Hardware: omap4430

Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 20th Jul 2012 15:55
Runs great on my Samsung Galaxy S3. Be nice if there was a quit option so I didn't have to force stop it.

59.999999
Display: IMM76D.I9300BCALE4
Hardware: smdk4x12
Model: GT-I9300
Device: M0

I live for video games! (And beers, and football, and cars!)
Slooper
21
Years of Service
User Offline
Joined: 13th Feb 2003
Location: Sweden
Posted: 27th Jul 2012 17:56
Samsung Galaxy S3 works fine, 50-60fps when flying around. Steady 59.9 when camera is still


You never fail, only make mistakes.

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