I've tried playing with those soundfade commands but never really found that they faded out at all; just a little bit. They never truly fade out, I have put a sound emitter at one end of the map and put the player at the other, and I can still hear the sound very clearly, but it will still get louder the closer you go to it.
I would really love to be have commands for setting sound range, volume, fading sounds out, etc. It would make fpsc environments more realistic and more immersive in my opinion...
But I have never ever tried this with characters before so I don't know, but all I know is...that the sound fading in fps creator doesnt really work like it should IMO.

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