FInally....it has begun. After many years off, I have finally decided to bring my brain-child back from the dead, after I stumbled across the last DS backup on our server. However, I would like to know the communities thougts on some aspects:
Firstly, where would you like me to go with this? Are you all bored and tired of my old style, or do you think I should return to the drawing board with the development. Secondly, I'm considering starting the entire game from scatch, as looking back, I can describe my earlier map-making as somewhat 'sub-par. However, are there any traits of the old DS that you would like to see carried over into the new version?
And lastly, I would like to mention that the DS Team has been revamped, and we now have a total of 10 members all working in our own studio, in the Sunny town of Aberystwyth (We even have a coffee machine!

)
The members are:
*[Me Obviously]: Lead Map Developer
*Alex Potter: Texture Artist
*Sam Dew: Character and Entity models
*Hugh Lloyd: Sound Engineer
*Grant Steward: Shaders and GFX (currently also working for Rebellion)
*George Hackston: Concept Art and Secondary map Developer
*Alex Robinson: Scripting and AI
*Josh Barrett: Secondary Programmer
*Dave North: Marketing
*Jacob Evans: GUI and Decal artist (also Chief Coffee maker)
That is all for now.....Opinions and input gratefully received!
CoZ
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