Hey, I'm working on a project where streamed loading of the game environment would be almost a must for it to run properly. I am using the boost.thread library for the threading and found out that attempting to load several objects at the same time will give you an error. This is a setback because it will push my project back a lot. Would there be a way to work around this or get access to the source code to have a look or will I have to find another way around this?
[EDIT]
Just saw the 2.0 announcement.
Quote: "Internal multithreading support. Go thread crazy!"
I'm pretty sure I use an older version, does this mean I can use threads safely with this version?