Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Atlas Image Data Generator...

Author
Message
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 27th Jun 2012 16:33


This is a simple little tool which greatly speeds up the generation of subset image data when making a sprite sheet for use with AGK.



Originally it started off as an In house development tool, but It's saved us quite a lot of time.

I wrote it in C#, which is a language I have only been using a month or two, so please excuse any bugs you find and let me know about them so I can get them fixed as soon as possible.

I hope you guys find this as useful as we have when working with AGK.



baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Jun 2012 18:50
Wow, thanks a lot =PRoF=! This is a really useful share


this.mess = abs(sin(times#))
AgentSam
12
Years of Service
User Offline
Joined: 14th Mar 2012
Location: Virtual Space
Posted: 27th Jun 2012 19:04
PRoF, that looks like a useful addition to the list of utilities that already exists...

But, I direct this question to all - perhaps we need a separate forum for AppGameKit utility announcements?

Or should we use the "Program Announcements" board in the "Showcase" category?
Here: http://forum.thegamecreators.com/?m=forum_read&i=5

However, the description of that forum reads like this, to the exclusion of AGK:
"Written something of quality in DarkBASIC or DarkBASIC Professional? Then post about it here! Please try and include download locations and screen shots if possible."

Also, does someone already maintain a topic listing all the announced utilities made for AppGameKit? (Wheather they were created with AppGameKit itself or not.)
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 27th Jun 2012 19:17
@Baxslash:
Glad you liked it

@AgentSam:
I did have reservations about putting it here, but it seemed more suitable to put it where the widest AppGameKit using audience would be?

It is afterall a tool aimed at AppGameKit users (Like me ) If a mod thinks it'd be better placed in the Program anouncements board then thats fine

basjak
14
Years of Service
User Offline
Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 27th Jun 2012 19:51 Edited at: 27th Jun 2012 19:54
What you did is really PRoF. Thanks for sharing.

I think you can put it in agk show case.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Jun 2012 23:20
Maybe TGC should add this to the utilities currently shipped with AppGameKit? How would you feel about that =PRoF=?


this.mess = abs(sin(times#))
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 28th Jun 2012 00:08
@basjak:
No worries, It's nice to give something back to the community

@baxslash:
I would absolutely love that Lol, thats dream come true stuff dude

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 28th Jun 2012 01:39
tagging in

skimmed over and from what I see AWESOME DUDE!

kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 28th Jun 2012 12:52
Really nice. Thanks

Follow me on twitter! @MotionStruct
Motion Struct blog

Login to post a reply

Server time is: 2024-11-23 17:11:47
Your offset time is: 2024-11-23 17:11:47