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FPSC Classic Product Chat / moon lightray

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Message
The Warrior Studio
14
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 29th Jun 2012 17:56
as all know all horror games some times use night sky box

so it's impossible to but the sunlight rays in night skybox

i re-color the sun image in posteffects to be like moon

so here the image in the attachment

but it in

C:\Program Files\The Game Creators\FPS Creator\Files\effectbank\lightray

to be like this

A dude
16
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 30th Jun 2012 01:25
Thanks for sharing this. Many people will appreciate it.
kingofmk98
14
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 30th Jun 2012 07:53
Cool little trick you did here


Get My FPSC Media at http://fpscfree.webs.com/
cds1234
15
Years of Service
User Offline
Joined: 30th Apr 2011
Location:
Posted: 1st Jul 2012 08:34
Could you explain how to use the lightrays effect?
I have the folder and image but can't figure where/how to attach it or use fx script properly.
The Warrior Studio
14
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 1st Jul 2012 10:05
all you need is to open Setup.ini you will found line called postprocessing=1 change it to equal 3
cds1234
15
Years of Service
User Offline
Joined: 30th Apr 2011
Location:
Posted: 3rd Jul 2012 04:08
I don't think postprocess=3 and "C:\Program Files\The Game Creators\FPS Creator\Files\effectbank\lightray" are calling on the same thing. 'Scatter.fx' uses the sun bmp included here. That is what I can't get to work correctly. The Postprocess=3/4 from Dark Goblin is awesome but prevents use of any trigger postprocess effects unless created in its own loadable 'fx' and trigger, which would be awesome to have.

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