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void NxCloth::attachToCore (NxActor *actor, NxReal impulseThreshold, NxReal penetrationDepth=0.0f, NxReal maxDeformationDistance = 0.0f);actor - The actor/body to attach to the cloth. The actor should be dynamic. In version 2.6 only sphere shapes, box shapes, capsule shapes or compounds of spheres are supported for collision geometry.
impulseThreshold - Threshold for when deformation is allowed.
penetrationDepth - Can be used to increase the amount of deformation due to impacts.
maxDeformationDistance - Maximum deviation of cloth particles from initial position.
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