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AppGameKit Classic Chat / hi and sorry

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pamerco
12
Years of Service
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Joined: 2nd Jul 2012
Location:
Posted: 2nd Jul 2012 11:46
hi guys.
have an English feel so bad, I try to improve it ...

I have a question.

AppGameKit in the documentation of the command createadvert reads:

Before calling this function you must-have set you ad account details of the othe With One Such As SetAdMobDetails commands.

but can not find information about setadmobdetails only on SetInneractiveDetails ... Inneractive is the only provider of add? setadmobdetails was lost on the way?

thanks and wish I could show my first commercial game soon
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 2nd Jul 2012 17:52
If setadmobdetails is not in the documentation, it's most likely not to be implemented, or either takes the same arguments as setInneractiveDetails.

Your best bet is to go with inneractive this way.

Follow me on twitter! @MotionStruct
Motion Struct blog
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 2nd Jul 2012 21:21
As far as I know, the Admob support has been dropped for Tier 1. But I could be mistaken.

Inneractive works with all the platforms supported by AGK. And Admob only works with iOS (maybe Mac).

Cheers,
Ancient Lady
AGK Community Tester
kamac
13
Years of Service
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Joined: 30th Nov 2010
Location: Poland
Posted: 2nd Jul 2012 23:25
Quote: "And Admob only works with iOS (maybe Mac)."


Don't forget android. I've used admob for one of my old games which was for android.

Follow me on twitter! @MotionStruct
Motion Struct blog
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 2nd Jul 2012 23:31
I stand corrected. I was not aware that it worked on the Android as well.

Maybe they haven't dropped Admob stuff, then. But it also hasn't been finished, either.

Cheers,
Ancient Lady
AGK Community Tester
basjak
14
Years of Service
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Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 3rd Jul 2012 23:09
Am really happy with inneradtive. It works perfect.

Paul Johnston
TGC Developer
22
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 3rd Jul 2012 23:18
Quote: "Maybe they haven't dropped Admob stuff, then. But it also hasn't been finished, either."


We had to drop Admob on Android as we couldn't get it to work with the NDK, it seems to require the Java side view layouts which we don't use.
BraindeaD
16
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Joined: 30th Mar 2008
Location:
Posted: 4th Jul 2012 07:31
Hi Pamerco, nice to see you here
I use Inneractive and works well for me. It's easy to setup and use. It supports the main platforms too.
Good luck with that!
pamerco
12
Years of Service
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Joined: 2nd Jul 2012
Location:
Posted: 4th Jul 2012 17:06
hi braindead. nice to see u too. je je je je
the world is little to game programers....
im porting my zombiepuf game to ios market with AppGameKit in this moment.

soom a playable demo.

about innieractive, its ok....
BraindeaD
16
Years of Service
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Joined: 30th Mar 2008
Location:
Posted: 4th Jul 2012 20:54
Good luck with zombie puf port!
You could make an "universal" version for iOS and Android, in order to save some work.

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