With this you can use sparkys collition if needed,just wrote this for another.This is not loading as a static object,but,what you are looking for is dark basic load mode at the end of load object,this takes care of your textures for load object.
Rem ***** Main Source File *****
hide mouse
sync on
sync rate 0
desktopwidth=desktop width() rem we change the value name here and can change them any time
desktopheight=desktop height() rem we change the value name here and can change them any time
set display mode desktopwidth,desktopheight,32 rem we set the value name here and can change them any time
set dir "Files"
load object "levelbank\testlevel\universe.dbo",1,3
position camera 0,object position x(1)+60,object position y(1)+60,object position z(1)-140
range=4000 rem we make a camera range amount so we can change it in the loop to anything we want at any time
lightamount=5 rem we make a light range amount so we can change it in the loop to anything we want at any time
rem we make a light color range amounts so we can change the light color in the loop to anything we want at any time
red=64
green=64
blue=128
camreaangle=90
yrotate camera 0,camera angle y(0)+camreaangle
do
set cursor 1,20
print "angle x:";camera angle x(0)
print "angle y:";camera angle y(0)
print "angle z:";camera angle z(0)
print "position x:";camera position x(0)
print "position y:";camera position y(0)
print "position z:";camera position z(0)
print "FPS:",screen fps()
print "light amount:",lightamount
print "To inc light hold l, To dec the light hold k:"
set ambient light lightamount rem we set the values here and can change them any time
color ambient light rgb(red,green,blue) rem we set the values here and can change them any time
set camera range 0,1,range rem we set the values here and can change them any time
yrotate camera 0,camera angle y(0)+mousemovex()/10.0 rem this will rotate the camera around using your mouse
if upkey()=1 then move camera 0,3 rem this will move your camera up with the up key
if downkey()=1 then move camera 0,-3 rem this will move your camera back with down key
rem just for show if upkey()=1 then inc red:dec green:inc blue rem this will change the light values
rem just for show if downkey()=1 then dec red:inc green:dec blue rem this will change the light values
position camera 0,camera position x(0),object position y(1)+60,camera position z(0) rem position camera above world object at all times
if keystate(38)=1
inc lightamount
endif
if keystate(37)=1
dec lightamount
endif
if lightamount>100 then lightamount=100
if lightamount<0 then lightamount=0
sync
loop
my signature keeps being erased by a mod So this is my new signature.