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FPSC Classic Scripts / What is 'airadius' ???

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Levi barros
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Joined: 4th May 2010
Location: The Grid
Posted: 4th Jul 2012 03:59
In the INI file, it says 'airadius' what does that mean?

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MrValentine
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Playing: FFVII
Posted: 4th Jul 2012 05:00 Edited at: 4th Jul 2012 05:00
its the distance in RADIUS [circular] that the AI can detect you...

[someone correct me where I may be wrong]

EDIT

woops, forgot to say

Hope that helped...

Levi barros
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Location: The Grid
Posted: 4th Jul 2012 07:46
@MrValentine Thanks man!

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MrValentine
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Posted: 4th Jul 2012 09:39
Welcome anytime

Errant AI
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Posted: 4th Jul 2012 23:09
Incorrect.

airadius is the collision radius for Dark AI pathfinding. Smaller values allow DAI to path through narrow gaps but having it too low will cause clipping issues or potentially allow the DAI to go out of bounds.

You can see the DAI pathfinding bounds by setting showaioutlines=1 in setup.ini. The boundaries will show up as pulsating lines on the floor.
Levi barros
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Location: The Grid
Posted: 5th Jul 2012 01:16
@Errant AI

OH! Okay. Well thank you EAI.

Cheers!

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MrValentine
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Playing: FFVII
Posted: 5th Jul 2012 13:10
Quote: "[someone correct me where I may be wrong]"


I stand corrected yay

gendestroier
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Location: Brazil
Posted: 8th Jul 2012 18:47 Edited at: 8th Jul 2012 18:47
Quote: "airadius is the collision radius for Dark AI pathfinding. Smaller values allow DAI to path through narrow gaps but having it too low will cause clipping issues or potentially allow the DAI to go out of bounds.

You can see the DAI pathfinding bounds by setting showaioutlines=1 in setup.ini. The boundaries will show up as pulsating lines on the floor."


well but is it circumstantial, or there's a recommended value to the airadius ?

mods for creating a inteligent game,at least

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