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DarkBASIC Professional Discussion / Does DarkBasic Pro Support Real-Time Physics?

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Vortex75
22
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Joined: 8th Nov 2003
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Posted: 8th Nov 2003 23:13
I was wondering if DarkBasic Pro supports real-time physics calculations such as gravity and mass. If not, will this be a future addition? If so, when?
David T
Retired Moderator
23
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Joined: 27th Aug 2002
Location: England
Posted: 8th Nov 2003 23:24
These things vary tremendously from game to game, and so the calculations are left down to the user

In the dbpro forum there was somebody showcasing a physics engine he was making - you oculd have a look there.

"The trouble with the French is that they have no word for 'entreprenuer'" - Pres. George W Bush

Please visit http://www.davidtattersall.me.uk
Genesis Rage
22
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Joined: 5th Oct 2003
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Posted: 8th Nov 2003 23:51 Edited at: 8th Nov 2003 23:51
DBP isnt a game making program... so to speak... its just a programming language... its up to you to program what it will do... you could create a game, application, or even some kind of operating system that runs within windows!

its up to you to tell DBP what to do... that is what makes a game... you!

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