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FPSC Classic Product Chat / Is there anyway around the 'Build process has exceed 1.95GB of virtual memory...' message?

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Crimson Night
20
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Joined: 26th Feb 2006
Location:
Posted: 5th Jul 2012 16:56
I have 6GB of RAM so it should all be good

www.crimsonnight.com
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 5th Jul 2012 17:33 Edited at: 5th Jul 2012 17:34
you can turn the limitation off in the setup.ini/build.ini, but always remember: 32bit-systems wont run your game then, so 70% of the clients will drop off, and strange (fatal) errors will come up in the future (maybe not, but a good chance to be so).

Dar13
18
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Jul 2012 17:34
Not without introducing a stability issue into the executable. I assume you're on 64bit?

Crimson Night
20
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Joined: 26th Feb 2006
Location:
Posted: 5th Jul 2012 18:19
Oh ofc sorry, been ages since i've used this - yep 64bit system

www.crimsonnight.com
TGPEG
19
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 5th Jul 2012 23:36
Close FPSC, then change "systemmemorycapoff=0" in setup.ini to "systemmemorycapoff=1", save it and reload.
AngelTheKiller
FPSC Reloaded TGC Backer
16
Years of Service
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Joined: 17th Feb 2010
Location: In your house
Posted: 8th Jul 2012 04:13
hello i have a problem even though i put systemmemorycapoff=1 it still doesn't let me test levels more than 1.95 gb it just stops and get suck on light mapping

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
Meows
14
Years of Service
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Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 10th Jul 2012 12:24
ditto here too. same problem with 16 gig ram win7/64bit/

What I do is build each level seperate (I had to split some levels
4 times to get it under 1.4 gig per level. That seems to be the happy place for each level. 1.3 really for XP machines.

Now I have found that If I build each level as a single game then link them all together as one large game it works great.

My first large game is 21 levels each built seperate. and plays as one game.

Life is a short trip to another world

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