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xMainStar
14
Years of Service
User Offline
Joined: 26th Jun 2012
Location: Barcelona, Spain
Posted: 6th Jul 2012 01:00
Hello, the question is : i do a city in 3d max 2010 and i exported to x file and i put in darkbasic pro i need when player walks for the city collisions and the player walks at the form of soil.

Sorry for my bad english i'm spanish.

xMainStar

I don't need what you need
Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 6th Jul 2012 14:34
Get Sparky's collision plugin.

MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 6th Jul 2012 18:10
Use whichever Collision library you choose to and utilise a ray rast to determine the texture the player is above... Cross reference the texture name with a library which you made... Maybe an awway and play a sound according to that check...

I am sure there are more ways to do this but this is off the top of my head right now...

wattywatts
17
Years of Service
User Offline
Joined: 25th May 2009
Location: Michigan
Posted: 7th Jul 2012 06:17
If it was me and I was feeling particularly incompetent, I'd load each building separately into dbp and turn on automatic camera collision.

http://mattsmith.carbonmade.com/

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