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FPSC Classic Product Chat / Warehouse Battle Multiplayer Competition (1)

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wizard of id
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Posted: 6th Jul 2012 17:04 Edited at: 17th May 2013 13:40
media removed
kingofmk98
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Posted: 6th Jul 2012 17:22
i am in


Get My FPSC Media at http://fpscfree.webs.com/
Hamburger
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Location: Grand Rapids MI
Posted: 6th Jul 2012 18:00 Edited at: 6th Jul 2012 18:01
Are you allowed to retexture stock things? like characters or weapons?

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Design Runner
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Posted: 6th Jul 2012 18:01
My fpsc unfortunately will not test a game, but if it builds then I will be in. I'll just have to go by what it looks like.

wizard of id
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Posted: 6th Jul 2012 18:08
Quote: "Are you allowed to retexture stock things? like characters or weapons?"
No editing of any sort.You may however, apply a different STOCK texture to any STOCK entity within the FPSC map editor, as that information is save within the FPM file.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
maho76
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Location: universe-hub, playing the flute
Posted: 6th Jul 2012 18:15 Edited at: 6th Jul 2012 18:16
enter (with 90% of the remaining time needed to figure out MP-maps, i think^^)

Quote: "You may however, apply a different STOCK texture to any STOCK entity within the FPSC map editor"


THAT sounds really good.

Hamburger
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Location: Grand Rapids MI
Posted: 6th Jul 2012 18:23
I just have another question, these bay floor sections, are they part of a model pack (1 or 3 I assume)? Because what should we use for those? Ive also seen the "plinths" on the tgc store, is that what you refer to?

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wizard of id
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Posted: 6th Jul 2012 18:49
Check your warehouse compo folder, included is a custom created Bayfloor ramp and cross section.I just named them bay floor really, just a raised floor and and ramp.


Quote: "THAT sounds really good."
Still some what limited to what can be done.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
wizard of id
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Location: Sunny South Africa
Posted: 7th Jul 2012 01:09
Quote: "My fpsc unfortunately will not test a game, but if it builds then I will be in. I'll just have to go by what it looks like.
"
You need to sort out your FPSC, the map you send me crashes as well for some reason.

Any one else having problems ? testing or building their level

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
rolfy
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Posted: 7th Jul 2012 02:39 Edited at: 7th Jul 2012 02:42
Winner can choose from any pack on my site.

Choose it here.

Awesome! Its one of those threads.
Soviet176
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Location: Volgograd
Posted: 7th Jul 2012 04:09
Quote: "Winner can choose from any pack on my site."


I'm in, can I just add the map to my game lol?

sic1ne
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Posted: 7th Jul 2012 11:09 Edited at: 7th Jul 2012 11:32
are we allowed to add walls inside? as the folder came with walls? and what did you mean by this?

12 different STOCK entities may be reused each 5 times

Cyborg ART
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Location: Sweden - Sthlm
Posted: 7th Jul 2012 11:52 Edited at: 7th Jul 2012 12:17
I get this when loading your map:

Quote: "
MISSING MEDIA:
meshbank\wharehouse\warehouse 7\roof_support.x
meshbank\wharehouse\warehouse 7\roof_straight.x
meshbank\wharehouse\warehouse 7\roof_straight.x
"


It was easily solved by making a copy of the "Warehouse Compo" folder in meshbank and renaming it to warehouse.

But so you know

[edit] Nope.. didnt work. Please upload a working version

[edit 2] haha! Solved! Had to rename the copy I made to wharehouse

[edit 3] May we build it as a Team Deathmacth?

wizard of id
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Posted: 7th Jul 2012 13:02 Edited at: 7th Jul 2012 19:12
lol ah found the problem one.Attached is the fix will update the first post.( Had to move over the files to a special directory, and then a typo, actually two typo's)

Quote: "May we build it as a Team Deathmacth"
Will you be able to play online with other players? I assume you referring to single player map, but assigning AI to teams, correct.? Then no.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
wizard of id
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Posted: 7th Jul 2012 13:14
Quote: "are we allowed to add walls inside? as the folder came with walls? and what did you mean by this?


"
You may not add segments, But you may however makes use of the entity walls and apply the warehouse brick/corrugated texture.

Quote: "12 different STOCK entities may be reused each 5 times"
It means you can add 12 different entities from the WWII or Scifi library and reuse each entity 5 times.It means you can add whatever you feel like, power generator, support beams, basically any STOCK entity that is going to compliment your scene

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
maho76
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Location: universe-hub, playing the flute
Posted: 7th Jul 2012 13:39
and another one: the delivered warehouse-set have wich kind of license? i only ask if i have to delete it after the compo, so i dont wanna have media without license in my fpsc-system normally (i know you wanna make a pack with this).

wizard of id
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Posted: 7th Jul 2012 13:46
No if you have use for this afterwards, more than welcome to use it.Will be using different textures and meshes, for the official release

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 7th Jul 2012 18:45
Quote: "Quote: "May we build it as a Team Deathmacth"
Will you be able to play online with other players? I assume you referring to single player map, but assigning AI to teams, correct.? Then no."


If I am not wrong, 1.19 got Lemur integrated, which means that its possible to have teams when playing online instead of free 4 all

So its multiplayer, no hacks or mods, just one edit to the setup.ini (I think its chaning a 0 to 1)

wizard of id
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Posted: 7th Jul 2012 19:00
Quote: "If I am not wrong, 1.19 got Lemur integrated, which means that its possible to have teams when playing online instead of free 4 all"

then by all means

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AngelTheKiller
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Posted: 8th Jul 2012 03:32
I'll join Here is my map so far...

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
AngelTheKiller
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Posted: 8th Jul 2012 04:10 Edited at: 8th Jul 2012 09:08
And another one

btw after this challenge can I use the map as my own multiplayer map?

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
Red Eye
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Posted: 8th Jul 2012 12:17 Edited at: 8th Jul 2012 12:17
@Wizard of ID: Great competition you going on very original! It's a pitty you limited it to FPSC Vanilla though.
I hope to see a next one, where it's free for all (mod wise ).

Cheers,

UGTV
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Posted: 8th Jul 2012 17:07
wow! @ AngelTheKiller's map pics. I'm such a noob

The Underground
AngelTheKiller
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Posted: 8th Jul 2012 17:12
yea took me some time to think the scene this a bio weapon warehouse

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
wizard of id
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Posted: 9th Jul 2012 17:31
Hi guys if there is any questions I will check in later this week, Leaving for a short trip to see my folks.

Will be back on friday again.

thanks

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
wizard of id
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Posted: 15th Jul 2012 23:23
Just a reminder there is 5 days left

Also still looking for 2 more judges.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AngelTheKiller
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Posted: 16th Jul 2012 00:15
is my map good? btw if i win i cant upload the map right away because im on vacation far away from my pc but i shall be able to upload a build game for it like next week or something.

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
wizard of id
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Posted: 18th Jul 2012 11:23
A reminder 3 days left. !!!!! If you are done you can email your FPM map so long, email address is on my profile.No maps should be send after closing time.If no entries are received, no competition.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
maho76
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Posted: 18th Jul 2012 11:51
i will send you the map on 19th evening (+1utc).

zirath
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Posted: 18th Jul 2012 18:56
hi i was wondering since i know id suck at this competition if i can just judge also the forum in fpsc chat the one about introductions i tried posting and it would just send me to the bottom of the sceen thank you by the way this is the first time ive posted something ever so i hope i dont mess up or say something wrong
AngelTheKiller
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Posted: 19th Jul 2012 02:13
can u give me a bit more time? im i. vacation and will me back on saterday then ill give you the map okay?

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
wizard of id
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Posted: 19th Jul 2012 09:29
Quote: "can u give me a bit more time? im i. vacation and will me back on saterday then ill give you the map okay?"
you openly asked here and you showed screens I see no problem with.So okay

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Thraxas
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Posted: 19th Jul 2012 23:57
Design Runner
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Posted: 20th Jul 2012 03:40
You know my entry is glitched currently and I am working on fixing it (almost have it working). Would it be possible for me to have an extension as well? I should be able to finish it tomorrow but im not sure

wizard of id
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Posted: 20th Jul 2012 11:09
@Thraxas

Thanks bud.Will send you an email later

@Design Runner
Lets be fair most people work during the day or busy with school.So lets extend the date to Sunday 12:00 pm Mid day, then every one has a fair chance to submit their maps.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Design Runner
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Posted: 20th Jul 2012 19:12
Thank you! I have test game working, but it is strange. If I click test right away when it is done loading, it crashes. If I wait a little while then click it, it works. In a built game it crashes when it is done loading. Could it possibly be my computer?

wizard of id
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Posted: 20th Jul 2012 23:14
@Design Runner
Have no idea, send me a random stock media map to test out and confirm.It is possible, that you might have issues with custom scripts or media or some thing.

Your map crashed on me as well.

Perhaps try a clean install, with only stock media and the warehouse.Just remember to back every thing up first

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AngelTheKiller
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Posted: 22nd Jul 2012 06:36
Hello I'm back from vacation so here is my map from later post. Its a build game and only thing I changed is post processing so here it is. http://www.mediafire.com/?fyini45ub18zw08

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
wizard of id
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Posted: 22nd Jul 2012 23:29
Deadline pretty much gone now.Only 1 entry received, thanks angelthekiller.So no winner.

@Rolfy up to you if you want to give some thing for at least submitting his map.

That is the wrap then, I am out of here thanks for all the fish.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AngelTheKiller
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Posted: 23rd Jul 2012 01:17
wow that sucks Im the only person who finished. Well do I win?

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
Design Runner
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Posted: 24th Jul 2012 03:50
Well I missed it. Had no internet till yesterday night. I'll figure it out eventually. Good job AngelTheKiller! Could I see your map? I'm curious.

Quote: "That is the wrap then, I am out of here thanks for all the fish."



AngelTheKiller
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Posted: 24th Jul 2012 06:18
Quote: "Good job AngelTheKiller! Could I see your map? I'm curious."


Thank you here is the map http://www.mediafire.com/?fyini45ub18zw08

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
rolfy
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Posted: 24th Jul 2012 13:02
Quote: "@Rolfy up to you if you want to give some thing for at least submitting his map."

Sure, just pick your prize AngelTheKiller.
Choose it here.

Awesome! Its one of those threads.
AngelTheKiller
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Posted: 24th Jul 2012 20:43
Can I get the FPSC Weather system

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
AngelTheKiller
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Posted: 25th Jul 2012 02:19
Thank you rolfy

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
Design Runner
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Posted: 26th Jul 2012 01:14
AngelTheKiller, I played your level and if you don't mind I'd like to do a small review. I figured even if you won, you might as well learn something from it

Given the limited amount of time available, you did a fantastic job of creating the atmosphere of the level. I felt like I was in a scientific warehouse. A+ for doing that. However, it lacked the premise of a battle. Yes, I'm in a warehouse, fighting my friends, but what caused the fight? A little destruction and scattered trash would have helped the scene. Overall Environmental Atmosphere: C+, you did a lot right, but you can do better

This is where I am going to get very nitpicky. The environment and how it contributes to the gameplay. Spawn points above the floor was a great idea. Where it went wrong was when I was able to find a way into most of them, by jumping onto entities near them. In addition, after going around the corner after spawning you were open to fire from the entire map immediately. With 4 or more players in a match, this would lead to spawn camping very quickly. That's not fun gameplay. Now jump out of the spawn points. Most of them have corners underneath them, with cover and some even with a weapon. Where you exit you have no cover. Blam, you are dead by someone running by or sitting underneath. How can you fix this scenario? Provide cover until the player decides to leave. Give him multiple ways out. That way if one exit is camped he can exit another way. Once he gets outs, give him a place to go with cover. Don't allow players to go underneath the spawns either. That way every player has a fair chance to enter the battlefield. You started with a very good idea, then turned it into a frustrating scenario. So for spawning I will give you a B-, you had a great concept with excellent use of the competition entities. But you forgot to think of what happens when the player gets out.

Now lets look more at the environment, weapons, and interactions as a whole. You have a weapon underneath every spawn. This is good for balancing who has better guns. However, as I said before, it encourages camping beneath the spawn. It is better to place them nearby. When a player leaves the spawn, and moves around, there is very little cover. It takes on average 3-4 seconds to move from one cover to another in this small area. It takes only 2 seconds to kill someone. With a level as small as this, there should be cover at a max of 3 seconds away, and an average of 2. Fill your space, use the entities allotted to you.
While the environment looks good, it needs to be functional to the player. There need to be areas of greater and lesser cover, and areas where combat can be focused without compromising a spawn point. With the amount of entities you have placed in the center area of the level, neither happens. When it comes to giving the player cover, the more the merrier. Always try to do this.
Another aspect of the level that makes a huge difference is the lighting. A good level lighting will actually affect the way the player moves or behaves in that area. Your lighting looks very good, however it serves largely no purpose other than looking good. The entire level is bathed in an ambient sunlight which leaves no shadows to hide in. As a general rule for indoor levels, don't put the ambiance above 5. Keep all of the lighting controlled by you, the designer. This will allow for more control by you; and immersion and tactics by the player. In an indoor setting shadows and dark areas are very important to the player as temporary cover. Try not to leave them out. I would give your overall level design a C-.

Summary:
Setting the atmosphere for the environment: Good
No atmospheric sign of battle: Bad
Spawn points out of reach by other players: Good
Spawn points camp-able and open to fire: Bad
Weapons near each spawn for balancing: Good
Weapons under each spawn for spawn camping: Bad
Cover 3-4 seconds or more apart: Bad
Ambient light indoors: Bad
Lighting looks good: Good
Lighting does not help player or effect gameplay: Bad

Overall Game Rating: C-

Don't take this review as bad. You did very well considering the limited amount of time and resources, and limited experience. AAA game companies often make the same mistakes you did, and sometimes worse mistakes. If you keep these things in mind, the next multiplayer levels you make will be much better. Good luck with your future levels!

AngelTheKiller
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Posted: 26th Jul 2012 14:56 Edited at: 26th Jul 2012 14:57
Thank you Design Runner for taking your time reviewing my map.

I tryed making the lighting better indoors but it was not easy because there was no ceiling lights that were big enough to put up so I had to put some floor lights but the inside was still too dark so I had to make it brighter to be able to see inside the warehouse. I tryed fixing the spawn camping from happening but looks like I failed on that and I only got to fix one way to get to a spawn point because I had to hurry up because I was going on vacation. I will fix these problems on a modern remake I plan on doing if wizard of id allows me to use this warehouse again.

About the story,

Four spy's were sent to investigate a warehouse that be'lived to have high tech bio weapons that can destroy anything. One was sent to take the bio weapons to a safe place so no one can cause harm to the world. Other spy's where sent to take the bio weapons to there leaders to control the world. What they didn't know is other people were after the same thing as well so they had to fight till one stands to take the bio weapons from going to the wrong person.
Will they survive?

thats it for now.


Btw how do I make team death match games?

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!
kingofmk98
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Posted: 26th Jul 2012 22:29
for team death match change multiplayergame=0 to 1 in the setup file


Get My FPSC Media at http://fpscfree.webs.com/
AngelTheKiller
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Posted: 27th Jul 2012 01:08
Quote: "for team death match change multiplayergame=0 to 1 in the setup file"


how will I know which team is which?

Angel http://gamerpowerhub.webs.com/ check it out today and sign up!

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