Quote: "Any plans for an Android version?"
I've considered it, but I don't currently own any Androids for testing. I'm also concerned that it would be an inconsistent user experience with the widely varying specs of android devices out there. In addition the articles I've read, suggest that apps don't do that well on the Android market when compared to Apple.
Being that I don't currently have my own Android hardware, and the user experience could suffer if their device isn't up to the task, I'm not planning an Android version at this time.
Quote: "How are the sales going? Have you had any reviews or done any marketing?
"
As for sales, I'm not going to give specific numbers, but there are people playing Fire The Cannon! in around 80 countries, and downloads are in the thousands(including paid and lite).
No reviews yet, many sites out there want to charge you for a review. In addition you'll get a lot of emails after you release an app offering to help you promote it, for a price of course. The sites that don't charge for reviews, and are worth being reviewed on, get so many review requests, that you'll need some really good luck to be reviewed by them.
I'm currently researching ways to promote Fire The Cannon! I've made a YouTube trailer which I've embedded on my website:
http://www.absurdlylogical.com
I've also created Facebook and Twitter pages.
In the Lite version of my app Im going to use a banner exchange for some free advertising. You show banner ads for other developers apps in exchange for them showing banner ads for yours. That will be going live in my next update so I don't know how it performs yet. It's called TapForTap if anyone's interested in checking them out.