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FPSC Classic Product Chat / stone wall problem

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riccetts
15
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Joined: 14th Oct 2010
Location:
Posted: 7th Jul 2012 20:10
I put a stone wall around the perimeter of the playing field.The wall does not show up.Why? and what can I do to get it to appear?
Thanks
Troutflies
15
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 7th Jul 2012 20:19
Try to avoid putting anything on the edges of the map grid. If any part of it hangs over it won't appear. Always use one square in from the edge.
riccetts
15
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Joined: 14th Oct 2010
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Posted: 7th Jul 2012 20:34 Edited at: 7th Jul 2012 21:23
Thank you Troutflies


Edit:
I moved the walls one block and it seems that I can't walk thru them or when hit with a sword can make marks but can't see the walls. Transparent they are there but I can't see them.
Shakleford
FPSC Reloaded TGC Backer
16
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 8th Jul 2012 01:53
I think this is the same problem as some of the ateria packs.(Very well might be the same pack im referring to, as it had stone walls and wooden fences with this exact problem)

If it is, you might want to update the model pack as those texture are .jpeg, which arent used by FPSC anymore for textures.

The tragedy of old age is not that one is old, but that one is young
riccetts
15
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Joined: 14th Oct 2010
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Posted: 12th Jul 2012 05:58
ok I changed the jpeg to png and now they show up white. any other suggestions?
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 12th Jul 2012 07:08
Quote: "ok I changed the jpeg to png and now they show up white. any other suggestions? "


If you change textures for FPE (entities) or FPS (segments), you also need to alter the texture line in the file to reflect the change. Otherwise the mesh will show white.

For example, I have an invisible wall entity. The FPE for the wall is as follows:



If I change the path and/or texture file, I need to alter the "textured" line to reflect the new change.

In this example, I have an invisible wall segment. The following is the FPS for that wall:



If I want to change the path/texture file for this segment wall, I have to alter the "texture0" line, or any other "texture#" lines that point to a texture file.


Twitter: @NFoxMedia
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Jul 2012 18:35
Then you need to delete the bin and dbo files or run the cleaner.

!retupmoc eht ni deppart m'I !pleH

BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 12th Jul 2012 19:42
Quote: "Then you need to delete the bin and dbo files or run the cleaner. "


Good catch. That is also important when making changes to textures. No rust on you.


Twitter: @NFoxMedia

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