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Program Announcements / Dark Resources: Plugin Release

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DigitalFury
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Joined: 30th Jul 2010
Location: United States
Posted: 8th Jul 2012 22:08 Edited at: 23rd Sep 2012 23:27
Dynamic Resources Beta


I made a resources plugin to manage your resources! You can easily name and find the next available index. There are 260 commands in this plugin. Uses Lua! It is very useful for anyone who needs resource management!

Try the demo version!


Copyright: www.myfreecopyright.com

MCN: C4RPU-TN59M-A9R63

The commands are listed below:

Help File


Next Resource
The next resource commands will return the next free index.


index = DR Next Object()
index = DR Next Sprite()
index = DR Next Emitter()
index = DR Next Vector()
index = DR Next Memblock()
index = DR Next Camera()
index = DR Next Image()
index = DR Next Effect()
index = DR Next Sound()
index = DR Next Mesh()
index = DR Next Music()
index = DR Next File()
index = DR Next Matrix()
index = DR Next Object()
index = DR Next Lookup()
index = DR Next Bank()
index = DR Next Mutex()
index = DR Next Dll()
index = DR Next Animation()
index = DR Next Coroutine()
index = DR Next Light()

Delete Resource

The delete resource commands will recycle an index that you are no longer using anymore and delete the object. If the object has a name please use the delete commands with a LUA tag instead of a DR tag.

DR Delete Object index
DR Delete Sprite index
DR Delete Emitter index
DR Delete Memblock index
DR Delete Camera index
DR Delete Image index
DR Delete Effect index
DR Delete Sound index
DR Delete Mesh index
DR Delete Music index
DR Delete Matrix index
DR Delete Database index
DR Delete Lookup index
DR Delete Bank index
DR Delete Mutex index
DR Delete Dll index
DR Delete Animation index
DR Delete Coroutine index
DR Close File index
DR Delete Vector3 index
DR Delete Vector2 index
DR Delete Vector4 index
DR Delete Light index

LUA Delete Resource
The delete resource commands will delete the resource and recycles the index.


LUA Delete Object Name$
LUA Delete Sprite Name$
LUA Delete Emitter Name$
LUA Delete Memblock Name$
LUA Delete Camera Name$
LUA Delete Image Name$
LUA Delete Effect Name$
LUA Delete Sound Name$
LUA Delete Mesh Name$
LUA Delete Music Name$
LUA Delete Matrix Name$
LUA Delete Database Name$
LUA Delete Lookup Name$
LUA Delete Bank Name$
LUA Delete Mutex Name$
LUA Delete Dll Name$
LUA Delete Animation Name$
LUA Delete Coroutine Name$
LUA Close File Name$
LUA Delete Vector3 Name$
LUA Delete Vector2 Name$
LUA Delete Vector4 Name$
LUA Delete Thread Name$
LUA Delete ArrayFile Name$
LUA Delete Light Name$

Update Indexes
This command will search though each resource and add any commands that were deleted without using my delete commands.


DR Update Indexes maxindex

Free Resource
Free resource commands will search though indexes starting at 1 and counting up until it finds a free index.


index = DR Free Object(Index)
index = DR Free Sprite(Index)
index = DR Free Emitter(Index)
index = DR Free Vector(Index)
index = DR Free Memblock(Index)
index = DR Free Camera(Index)
index = DR Free Image(Index)
index = DR Free Effect(Index)
index = DR Free Sound(Index)
index = DR Free Mesh(Index)
index = DR Free Music(Index)
index = DR Free File(Index)
index = DR Free Dll(Index)
index = DR Free Light(Index)

Get Resource Index
The get resource index commands will return the index it is currently at. It isn't a resource count.


index = DR Get Object Index()
index = DR Get Image Index()
index = DR Get Camera Index()
index = DR Get Effect Index()
index = DR Get Sound Index()
index = DR Get Mesh Index()
index = DR Get Music Index()
index = DR Get File Index()
index = DR Get Emitter Index()
index = DR Get Sprite Index()
index = DR Get Matrix Index()
index = DR Get Vector Index()
index = DR Get Database Index()
index = DR Get Lookup Index()
index = DR Get Memblock Index()
index = DR Get Bank Index()
index = DR Get Coroutine Index()
index = DR Get Mutex Index()
index = DR Get Dll Index()
index = DR Get Animation Index()

Open/Close Main Script
The open/close main script commands are used to open the main.lua file that is provided. This will allow you to use the commands tagged LUA.


exist = DR Open Main Script
DR Close Main Script

Name Resource
The name resource commands will assign a name to a resources index. This way you can easily get an index from a name.


LUA Name Object index, name$
LUA Name Image index, name$
LUA Name Camera index, name$
LUA Name Effect index, name$
LUA Name Sound index, name$
LUA Name Mesh index, name$
LUA Name Music index, name$
LUA Name File index, name$
LUA Name Emitter index, name$
LUA Name Sprite index, name$
LUA Name Matrix index, name$
LUA Name Vector index, name$
LUA Name Database index, name$
LUA Name Lookup index name$
LUA Name Memblock index, name$
LUA Name Bank index, name$
LUA Name Coroutine index, name$
LUA Name Mutex index, name$
LUA Name Animation index, name$
LUA Name Thread index, name$
LUA Name ArrayFile index, name$
LUA Name Dll index, name$
LUA Name Light index, name$

Get Resource Index From Name
You give a name and it will get the resources index for that name.


index = LUA Get Object(name$)
index = LUA Get Image(name$)
index = LUA Get Camera(name$)
index = LUA Get Effect(name$)
index = LUA Get Sound(name$)
index = LUA Get Mesh(name$)
index = LUA Get Vector(name$)
index = LUA Get Matrix(name$)
index = LUA Get Sprite(name$)
index = LUA Get Emitter(name$)
index = LUA Get Music(name$)
index = LUA Get File(name$)
index = LUA Get ArrayFile( name$)
index = LUA Get Dll(name$)

Lua Free Resource

The lua free resource command is just like the free resource command except you can set the object name of the item free that is found.


index = LUA Free Object(name$)
index = LUA Free Sprite(name$)
index = LUA Free Emitter(name$)
index = LUA Free Memblock(name$)
index = LUA Free Camera(name$)
index = LUA Free Image(name$)
index = LUA Free Effect(name$)
index = LUA Free Sound(name$)
index = LUA Free Mesh(name$)
index = LUA Free Music(name$)
index = LUA Free File(name$)
index = LUA Free Dll(name$)
index = LUA Free Light(name$)

Set Start Index
This command is how you can set the start index of the Free Resource commands.


DR Set Start Index index

Lua Next Resource
These commands are just like the Next Resource commands but it also sets the name of the object.


index = LUA Next Object(name$)
index = LUA Next Sprite(name$)
index = LUA Next Emitter(name$)
index = LUA Next Vector(name$)
index = LUA Next Memblock(name$)
index = LUA Next Camera(name$)
index = LUA Next Image(name$)
index = LUA Next Effect(name$)
index = LUA Next Sound(name$)
index = LUA Next Mesh(name$)
index = LUA Next Music(name$)
index = LUA Next File(name$)
index = LUA Next Matrix(name$)
index = LUA Next Object(name$)
index = LUA Next LookUp(name$)
index = LUA Next Bank(name$)
index = LUA Next Mutex(name$)
index = LUA Next Dll(name$)
index = LUA Next Animation(name$)
index = LUA Next Coroutine(name$)
index = LUA Next Light(name$)

Shortcut Commands
These commands are shortcuts to the original DBP commands. The LUA tagged commands you can set the name of the resource you loaded or created. DR tagged are just normal load/create command. The commands assign an index to the object loaded/created and returns it as an integer. Uses the new Next Free Resource commands!


index = LUA Load Object(name$, path$)
index = DR Load Object(path$)
index = LUA Load Image(name$, path$)
index = DR Load Image(path$)
index = LUA Load Effect(name$, path$, textureflag)
index = DR Load Effect(path$, textureflag)
index = LUA Load Sound(name$, path$)
index = DR Load Sound(path$)
index = LUA Load Mesh(name$, path$)
index = DR Load Mesh(path$)
index = LUA Load Music(name$, path$)
index = DR Load Music(path$)
index = DR Open To Read(path$)
index = LUA Open To Read(name$, path$)
index = LUA Open To Write(name$, path$)
index = DR Open To Write(path$)
index = LUA Load Dll(name$, path$)
index = DR Load Dll(path$)

index = LUA Make Object Plain(name$, width#, height#)
index = DR Make Object Plain(width#, height#)
index = LUA Make Object Sphere(name$, size#)
index = DR Make Object Sphere(size#)
index = LUA Make Object Cone(name$, size#)
index = DR Make Object Cone(size#)
index = LUA Make Object Cylinder(name$, Size#)
index = DR Make Object Cylinder(size#)
index = LUA Make Object Triangle(name$, X1#, Y1#, Z#2, X2#, Y2#, Z1#, X3#, Y3#, Z3#)
index = DR Make Object Triangle(X1#, Y1#, Z2#, X2#, Y2#, Z1#, X3#, Y3#, Z3#)
index = LUA Create Sprite(name$, image, x#, y#)
index = DR Create Sprite(image, x#, y#)
index = DR Create Camera()
index = LUA Create Camera(name$)
index = DR Make Object Box(width#, height#, depth#)
index = LUA Make Object Box(Name, width#, height#, depth#)
index = LUA Make Object Cube(name$, size#)
index = DR Make Object Cube(size#)
index = LUA Object To Mesh(name$, object)
index = DR Object To Mesh(object)
index = DR Make Matrix(width#, height#, XSeg, ZSeg)
index = LUA Make Matrix(name$, width#, height#, XSeg, ZSeg)
DR Close Current File

Item Resource Commands
I created an item type so you can use your own resource items and keep track of their indexes. This will only work for one item type.


index = DR Next Item()
index = LUA Next Item(name$)
DR Delete Item(index)
LUA Delete Item(name$)
DR Name Item(int Index, name$)
index = DR Get Item(name$)

Next Free Resource
This command will find the next available resource. It is a combination between the next resource and free resource commands.


index = DR Next Free Light()
index = DR Next Free Object()
index = DR Next Free Sprite()
index = DR Next Free Emitter()
index = DR Next Free Memblock()
index = DR Next Free Camera()
index = DR Next Free Image()
index = DR Next Free Effect()
index = DR Next Free Sound()
index = DR Next Free Mesh()
index = DR Next Free Music()
index = DR Next Free File()
index = DR Next Free Matrix()
index = DR Next Free Dll()

LUA Next Free Resource
This command will find the next available resource. It is a combination between the next resource and free resource commands. This version will set the name of the resource as well.
index = LUA Next Free Object(name$)
index = LUA Next Free Sprite(name$)
index = LUA Next Free Emitter(name$)
index = LUA Next Free Memblock(name$)
index = LUA Next Free Camera(name$)
index = LUA Next Free Image(name$)
index = LUA Next Free Effect(name$)
index = LUA Next Free Sound(name$)
index = LUA Next Free Mesh(name$)
index = LUA Next Free Music(name$)
index = LUA Next Free File(name$)
index = LUA Next Free Matrix(name$)
index = LUA Next Free Dll(name$)
index = LUA Next Free Light(name$)

You can make a suggestion of commands to add to the plugin.

Cost: $3.99 for 260 commands!



Website to buy plugin:
http://www.wix.com/digitalfury/plugins

Buy all the plugins!: Sale Limited Time!
Sale Over. Next one after Dark UV release.

Plugins Details:
http://forum.thegamecreators.com/?m=forum_view&t=198638&b=5
http://forum.thegamecreators.com/?m=forum_view&t=198469&b=5

Attached is a few demos, the keywords, and help files.

Edit: Question: Would anyone be interesting in a Lua plugin that you can call any DBP command from? It would basically be a wrapper for LUA.

Also, I need beta testers! Anyone who buys the plugin please test it to make sure everything is working. I tested a good bit of it but I may still have more commands to add or their might be a bug.

DEMO ATTACHED: Call Setup Dynamic Resources command to use!

DigitalFury

MrValentine
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Playing: FFVII
Posted: 9th Jul 2012 05:17
Moley beep dude!

Hmm...will monitor this see if I can invest into it and find a need for it in the mean time... Good price point and frankly I have read about a third of the command set maybe I will read more soon after I sleep some...

Also I think the name needs changing as DR already exists...

gwheycs62egydws
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Posted: 9th Jul 2012 05:32 Edited at: 9th Jul 2012 05:33
@DigitalFury

a 5 minute time limited demo would be a good thing
so people can test things out

more demo's would also help so people can get a better understanding on how to use

as the first one to buy
I know I got a lot to understand

I know there will be others who will surpass me

to move side ways - is to move forward
Since a Strait line gets thin fast
DigitalFury
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Location: United States
Posted: 9th Jul 2012 06:01 Edited at: 10th Jul 2012 02:31
@MrValentine - What plugin has DR as a tag?

@Resourceful - Feel free to email me with questions. I'll help you out if you need me to explain something.

As far as a 5 min demo goes I just finished my timing plugin so if I set it to five minutes and end it then it should work. You guys can expect a 5 min demo plugin soon!

Digitalfury

Zombie Video Game!

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MrValentine
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Posted: 9th Jul 2012 11:41
Dark Resource

I was thinking more about a name conflict...

DigitalFury
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Posted: 9th Jul 2012 18:26 Edited at: 9th Jul 2012 19:02
@MrValentine - Possibly. I haven't used that or known about it. The difference between that class is I have Next Free Resource which will find the next free resource. I also am using Lua which is faster then searching though an array each time which I believe is what their Dark Resources does.

On top of that i'm going to add another plugin that will extend the usage of the lua commands. I also want to explore lua further to see what other resource related things I can do with it. I know i'm going to utilize the lua tables and other things. I may bundle the lua plugin with this plugin for one low price. I'm not sure yet.

I was unable to get a demo version working. To do that I would need to:
- Create a new thread with a timer
- Run this thread at plugin start
- Run dbEnd() when the timer stops

It is to much work to add a demo version. Once I finish my multi-threading plugin then I will add a demo version.

Feel free to request commands for me to write and I'll add them on for free. (Depending on what they are. lol)

DigitalFury

Zombie Video Game!
MrValentine
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Posted: 9th Jul 2012 19:15
You can rename it

DARK SLOTS

IR

DARK RESOURCE SLOTS

But a name change is needed in order not to conflict or confuse newcomers... Will not bode well for you or TGC...

But yeah I like the plugin as it is and will request some functions eventually... I must ask... Is this in DLL form or cabinet folder style?

DigitalFury
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Posted: 9th Jul 2012 19:39 Edited at: 9th Jul 2012 20:07
@MrValentine - So Dark Resource uses DR? Would I need to change the tag? It is a dll. I tweaked the name to dynamic resources. I forgot that was my original name.

Next plugins:
- Timing: Create Timers, Get Seconds, Mili-Seconds, Minutes, Hours. Have a game time which is a games "24 hrs" which is normally around a few hours.
- Performance: Increases performance of your games. Replaces the sync command and you can create multiple loops with different speeds.

DigitalFury

Zombie Video Game!
MrValentine
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Posted: 9th Jul 2012 20:44 Edited at: 9th Jul 2012 20:45
I like those two new plugin ideas... I cannot confim the systax as of yet however DR is free so go download it to confirm as I have eXtends for now which features something similar to DR however DynRes in full should help identify your product much better

Happy to help you can email me anytime for further suggestions or feedback I do not mind and I often can be very verbose with my feedback...

EDIT

Also I think you should change your Sig image as its rather huge...

BlackFox
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Posted: 9th Jul 2012 23:57
You shouldn't have to rename anything (hopefully). I can spot the difference(s) between this and Dark Resource. Regardless, this looks great and can see you've put some great effort forward. This will have some great uses for us, and we will be adding to our "purchase list".

Thank you.


Twitter: @NFoxMedia
DigitalFury
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Posted: 10th Jul 2012 02:33
@BlackFox - Thanks, and feel free to leave some feedback if you end up getting the plugin. Also, any ideas for the plugin feel free to share.

@MrValentine - Changed my sig size. Any better?

DigitalFury

Zombie Video Game!
MrValentine
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Posted: 10th Jul 2012 13:02
I am on my phone cannot measure it vertically but the limit is 120 high and umm 600? Wide just woke up lol

I am looking forward to the trial version as I think this should do what I am looking for faster...

Still not read through everything but can you clarify...

Will I be able to basically appoint a number for an object using find free then when unloading the scene delete / unload in a sequence by searching through the list? If that makes sense...

Ideally I am looking to use this in another scenario too... A real time dynamic loading and unloading unsynced loading model... Basically a streamed data model system... (think Assasins Creed)

BlackFox
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Posted: 10th Jul 2012 17:42
Quote: "Thanks, and feel free to leave some feedback if you end up getting the plugin. Also, any ideas for the plugin feel free to share."


Purchased this morning. If we think of any ideas, we will let you know. This will be a great asset for our developments. Best of luck with this.


Twitter: @NFoxMedia
DigitalFury
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Posted: 10th Jul 2012 20:48 Edited at: 14th Jul 2012 03:46
@BlackFox - Sent!

@MrValentine - I don't think I'm going to make a demo version. For a demo version I'd need two things: Timing and Multi-threading. I'm working on those two plugins now so i'll end up finishing those plugins before being able to come out with a demo version. I might come up with one soon if I learn how to use mutli-threading but i'm not sure how long that will take.

Quote: "Ideally I am looking to use this in another scenario too... A real time dynamic loading and unloading unsynced loading model... Basically a streamed data model system... (think Assasins Creed)"


I'm a little confused what that would look like. Maybe you can clarify?

DigitalFury

Zombie Video Game!

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BlackFox
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Posted: 10th Jul 2012 21:13
Quote: "@BlackFox - Sent!"


@ DigitalFury,

Received, and works like a charm. Again, thank you for this plugin. It is well worth the purchase.


Twitter: @NFoxMedia
MrValentine
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Posted: 10th Jul 2012 21:20
Basically streamind data in real time... Multi-threading sounds good...

DigitalFury
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Posted: 10th Jul 2012 23:22
@MrValentine - I added a demo to the first post! Enjoy. Let me know how things go. If you could find out that it is faster then that would be cool. Leave feedback/buy the plugin if your interested.

Thanks,

DigitalFury

Zombie Video Game!
MrValentine
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Posted: 10th Jul 2012 23:34
wow thank you, umm I have a lot on at the moment and after downloading [sloooooow] and looking at everything, I will need at least a day to get up to speed with this, I am happy you considered making a DEMO, I hope it helps get you more sales, as it seems a great tool, I had a look at the Demo's just mention, the text messages need adjusting in umm.. Resource Example it goes off screen...

I will keep this in mind hopefully as i got 6-7 weeks of videos to shoot for tutorials... then i hopefully get back into DBP and crack on learning new tools and making a first proper game...

DigitalFury
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Posted: 10th Jul 2012 23:45 Edited at: 10th Jul 2012 23:45
I reuploaded it with the fixes. Also, changed the examples to a demo version.

DigitalFury

Zombie Video Game!

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MrValentine
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Posted: 10th Jul 2012 23:53
you are making a great effort for this, I suggest you put it in your banner!!!

you can use an animated gif like I do sometimes then revolve between various projects...

and aim the link at a linker page which has links to various projects...

DigitalFury
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Posted: 11th Jul 2012 00:57
@MrValentine - It's a good idea. I'll do that when I have the time. How are you liking the plugin so far?

DigitalFury

Zombie Video Game!
MrValentine
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Posted: 11th Jul 2012 18:38
sorry for the late reply, I too have no time lately I am supposed to be making tutorial videos right now...

DigitalFury
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Posted: 11th Jul 2012 20:27 Edited at: 11th Jul 2012 20:31
@MrValentine - Cool what are you making video tutorials about?

Edit: I'm working on an update for the plugin I will release fairly soon!

DigitalFury

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MrValentine
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Posted: 11th Jul 2012 21:57 Edited at: 11th Jul 2012 21:57
beginning with tutorials on HTML5 and CSS3 and then eventually onto JavaScript/jQuery and after that onto PHP and MySQL hopefully cover the lot in a couple of months... they will be invite only tutorials at the moment

Quote: "Edit: I'm working on an update for the plugin I will release fairly soon!"


would be brilliant if you could make a tutorial explaining precisely how it is used in a sample project, try perhaps a Pong game where each wall is constructed and made by giving it a unique ID and then showing how to work with this toolset... just a quick idea...

EDIT

Oh and use colours to show ID's being read back on collision detection...

DigitalFury
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Posted: 12th Jul 2012 01:43
@MrValentine - Cool stuff ur tutorials. The updates are pretty simple change just adding a few commands like vectors and using lists (vector type in C++) instead of dynamic arrays. I just found out how to include other DLL's so I can use commands like Bank Exists, Database Exists, or Coroutine Exists. Right now everything is just DBP commands so if my tests work out with other plugins i'll be able to write somethings to include more commands from more plugins. I am definitely going to use a lot of the Matrix1Util commands for my plugins because they are so useful.

DigitalFury

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MrValentine
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Posted: 12th Jul 2012 01:50
thanks, try looking into making Arra.... huhemm Multi-Dimenstional Arrays easier to work with as I am considering using them pretty soon...

DigitalFury
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Posted: 12th Jul 2012 20:54 Edited at: 13th Jul 2012 00:12
I managed to get commands from other DLL's working so I can add on these commands: Free, Next, Next Free, Name commands
- Start Dynamic Resources
- Bank
- Database
- Mutex
- Coroutine
- Thread
- Array File
- Vector: Which is updated already
and maybe more?

You guys can expect an update in the next few days.

DigitalFury

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MrValentine
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Posted: 12th Jul 2012 23:55
Thread¿?

DigitalFury
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Posted: 13th Jul 2012 00:11 Edited at: 13th Jul 2012 00:12
@MrValentine - New Thread like in multi-threading! Also, prob should have been more clear. Free, Next, Next Free, Name commands will be added.

DigitalFury

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MrValentine
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Posted: 13th Jul 2012 00:19
Quote: "@MrValentine - New Thread like in multi-threading! Also, prob should have been more clear. Free, Next, Next Free, Name commands will be added."




DigitalFury
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Posted: 13th Jul 2012 00:24
lol

That is all.

DigitalFury

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DigitalFury
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Posted: 14th Jul 2012 01:03 Edited at: 14th Jul 2012 01:58
I'm just about wrapping up two more plugins I just made. I am working on the updates for Dynamic Resources and I'll release that soon.

@MrValentine - Did ya take a look at Dynamic Resources yet?

DigitalFury

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DigitalFury
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Posted: 15th Jul 2012 22:04 Edited at: 20th Jul 2012 23:31
Buy all three plugins!: Sale Limited Time!
The sale is now over. The next sale will be after I release two or three more plugins selling every plugin together as a pack.

Plugins Details:
http://forum.thegamecreators.com/?m=forum_view&t=198638&b=5
http://forum.thegamecreators.com/?m=forum_view&t=198469&b=5

Website Plugin Details:
http://www.wix.com/digitalfury/plugins

DigitalFury

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Posted: 25th Jul 2012 23:14
Another sale:

Buy all three plugins!: Sale Limited Time! (A few weeks)

Cost: $4.99 for all three plugins!

DigitalFury

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Joined: 30th Jul 2010
Location: United States
Posted: 26th Jul 2012 07:31 Edited at: 26th Jul 2012 09:24
Made an update with the plugin. I'm using lists (vectors) which are a lot better then dynamic arrays. I also managed to fix a bug. Everyone who ordered the plugin will get an email will the updated dll.

Edit: If you didn't get an email from me and you bought Dynamic Resources please shoot me an email saying you bought Dynamic Resources.

DigitalFury

MrValentine
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Playing: FFVII
Posted: 15th Aug 2012 02:46
Sorry for the prolonged response, I had a look at the download in the original post just now and looked at the code and sample EXEs and find it to be relatively straight forward, I hope to buy these packs from you sometime mid September.

Thanks!

Aaron Miller
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Playing: osu!
Posted: 16th Aug 2012 07:57
Quote: "I'm using lists (vectors) which are a lot better then dynamic arrays."

Vectors are dynamic arrays.

DigitalFury
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Posted: 16th Aug 2012 08:47
@Aaron Miller - Awesome thanks.

DigitalFury

DigitalFury
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Joined: 30th Jul 2010
Location: United States
Posted: 14th Sep 2012 22:15
Updates: Coming soon


I figured I'd update this plugin a bit. I am going to add a wrapper to all the commands that require indexes. That means it will be more OOP like. You can also name an object and you don't even need the index. Later you just specify the name!

Should be a really massive improvement and should take some time. I plan on working on these improvements after I release my Multi-Threading plugin.

DigitalFury

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