I've been on the fence about whether to include a supporting character in this game. Most horror games put you alone and that's always a good approach. However, I can't see a smart officer going alone to something such as serious as a kidnapping crime scene.
So, I will introduce
Sergeant Lathem as a supporting character. How long he actually stays in the story is undecided at this point. So there you have it! That's the news. Other then the fact I've completed 2 maps so far, nothing "big" is ready to be announced yet.
I'm going to eventually put this game on IndieDB, so I will tell you guys when I do.
Quote: "Simply brilliant! I really like the attention to detail and how you make everything seem so "real" without the usual clutter of random objects you see in FPSC!"
One thing you can always overlook in the game is the environment. I've noticed this when playing several games myself. When something sticks out like a sore thumb, people WILL notice that. The trick is to make the map feel so "realistic" that no one will second guess the placing of objects where they are placed, etc.
Quote: "That room looks great!For the first time I can't see any flaws in that picture."
I'm sure there is plenty of room for improvement... as with anything.
Thanks for the comments guys! Stay tuned.
PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit