No, the app works fine in Windows.
But on my iOS devices, it will abort at different points in the same function. And the Xcode log always says that the app tried to release unallocated memory. But it shows up (always in the same place) in either the interpreter.cpp file (releasing a string) or in the agk library, apparently from a file named cSprite.c (I think, going from memory). When it is in the library, I get to see the assembly language point where it is trying to release something.
Cheers,
Ancient Lady
AGK Community Tester