Yes, here are the new commands:

//***********************************************//
//************* v1.11 16th October 2012 *************//
//***********************************************//
//-- Updated TOOL
ObbJob
//-- NEW COMMANDS (DBPro and GDK)
int dynContactGetLimbA();
int dynContactGetLimbB();
void dynSetGroup(int objectID, int limbID, int group);
int dynGetGroup(int objectID, int limbID);
void dynSoftBodyDetachFromShape(int softBodyID, int objectID, int limbID, int shapeIndex);
void dynJointDescSetLinearLimit(int jointDescID, float value, float spring, float damping, float restitution);
void dynSetShapeGroup(int objectID, int shapeIndex, int group); // -1 for all shapes
void dynSetShapeGroup(int objectID, int limbID, int shapeIndex, int group); // -1 for all shapes
void dynShapePairSetFlags(int actorA, int shapeIndexA, int actorB, int shapeIndexB, int flag);
void dynGetOrientation( int objectID, int outVec3ID );
void dynGetPosition( int objectID, int outVec3ID );
void dynGetOrientation( int objectID, int limbID, int outVec3ID );
void dynGetPosition( int objectID, int limbID, int outVec3ID );
bool dynIsSleeping( int objectID );
bool dynIsSleeping( int objectID, int limbID );
int dynGetVersion( );
void dynGetAngularVelocity(int objectID, int limbID, int vector3ID);
void dynGetLinearVelocity(int objectID, int limbID, int vector3ID);
void dynSetAngularVelocity(int objectID, int limbID, float x, float y, float z);
void dynSetLinearVelocity(int objectID, int limbID, float x, float y, float z);
//-- Fixed(dbpro)
dyn raycast hit get distance()
//-- NEW EXAMPLES
Groups

TGC are probably really busy at the moment, which is how we like them

If anyone is desperate for the update then let me know and I'll see what I can do to speed it up.