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FPSC Classic Product Chat / Two story sound zone?

Author
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BedsideReaper
15
Years of Service
User Offline
Joined: 4th Feb 2011
Location: Lakewood, WA
Posted: 10th Jul 2012 02:14
Hey guys. Just wondering, is it possible to make a two story tall sound zone, that way the background music doesn't get interrupted as I descend a level down?

"I think I'm getting the 'Black Lung,' pop."

"Derrick, you've been down there for one day."
Troutflies
15
Years of Service
User Offline
Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 10th Jul 2012 06:22
Not sure if it works vertically. But hold shift while clicking the t zone and press the + key. Good luck.
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 10th Jul 2012 09:55
Yes it requires good finger placement and knowing exactly where the soundzone will be placed after the right size and shape are created.But yes it is entirely possible using the - and + keys.

Disturbing13
Dev Forum Store
Ross tra damus
3D Media Maker
20
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 10th Jul 2012 12:49
You could also use a single 'trigger zone' to trigger the music (looping) when you want it to start and another trigger zone at the place (different level) where you want it to stop.
This way you will not clutter the editor with a huge visible zone.

NOTE - I haven't tried this befor but I think it should work OK with a correct script attached to the trigger zone.

Good luck.

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