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Game Design Theory / 2D/3D Hybrid Platformer/Hack-and-Slash/RPG Opinions.

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Maindric
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Posted: 10th Jul 2012 07:59 Edited at: 10th Jul 2012 08:00
I wil be honest, I gave up with DBPro and Realm Crafter. To many minor issues preventing anything I wanted to do. So, where does that leave me in my game designing dream? As a one man team, I went the easy, but powerful way out, and chose Unity. And here is the start of my project:



The idea? Mix Mario, Zelda, and Final Fantasy in a 2D/3D world (Graphically opposite of Final Fantasy 7 where the environment was 2D and Characters 3D). The game play will be of a Platformer Hack and Slash, while character progression will be of an RPG. The story could have multiple plot lines, depending on choices and paths you take (Have not decided that) I will try to implement the game to be as grind free as possible, and allowing choices for the player. Starting the player off as a general character, and then branch them off to a more specific skill set. A lot of that sounds a lot like Maple Story in the progression and game play, but it will have a more unique system of combos and such. Any crits or suggestions, please let me know. Story is still a WIP, and I will post in a future date.

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MrValentine
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Playing: FFVII
Posted: 11th Jul 2012 17:39
Maindric - you have been around for some time I am pretty sure you already know that the WIPs on here are for TGC based Projects only...

a MOD will likely move this to Geek Culture...

sad to hear you went over to U- but I remember you had some interesting little projects of sorts...

I like the idea of a counter FFVII system... I had thought about it once too... is that graphic how you plan to create it? perhaps wait for AppGameKit 3D and make it on that...

Maindric
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Posted: 12th Jul 2012 17:29 Edited at: 12th Jul 2012 17:29
I looked at the stickies, and I didn't see anything saying it is for only TGC, but I understand how it was so, I was debating which one it fits most, and I figured that since this is in fact a project I am working on, then this might be the proper forum to post it in.

The whole reason I switched is honestly I am decent at programming, and 3-D modeling, and I currently being a one man team, all I want to do is make games, so I decided with an already made engine. I tried UDK, but once again, I can make things with it, but there is to much going on in it making a one man team difficult. I tried Unity, looked at demos and games made with it, and was happy. It is simple to learn, I use C# for my scripting, which is similar enough to C++ for me to get the hang of it. I would consider ADK, but as I looked into it, I would still have to worry about coding the engine myself, which is what I am trying to avoid, and my main audience will be Windows users (eventually Mac if I ever get one, I refuse to release anything on a system I do not have available.) and maybe port it to Droid.

As for the graphics system, I am still debating between perspective or orthographic camera system. Also, I am unsure if I should stick with the 32x32 sprites I am using there, or if I should use 64X64, which that will make it look better, but be harder to work with.

As for progression, I am still debating on that.

I am currently planning on a profession system like that of Maplestory. As in




Or something along those lines, but when it comes to stats, I plan on a system similar to Runescape, what you use levels up, and nothing else. The more Magic you use, the more Intelligent you get, the more melee weapons you use, the more strength you get, etc.

I am still using the same old "get the girl" story as with a lot of games, (Mario and Zelda, I mean you), but the girl is not a princess, it is his sister. I have yet to decide why she was kidnapped, but I will come up with something. When he starts, he will fight simple creatures, a mix of wilderness based, and some of the dude who kidnapped his sister. As he progresses, the main evil dude will eventually notice, and send more of his men to get rid of this menace (the player). That is when things will get interesting.

More details are in the works.

Seppuku Arts
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Location: Cambridgeshire, England
Posted: 13th Jul 2012 16:16 Edited at: 13th Jul 2012 16:18
That seems kinda cool, I went for the reverse FFVII system to begin with on my Abeyance project - though later switched to full 3D. It can be quite a nice effect, I like it, but I suck at spriting and hence it bothered me . Generally it is viewed that TGC projects go in here, we do have a Game Design Theory section where people tend to get away with non-TGC WIPs. Obviously, it's up to a mod's discretion.

Funnily enough, I've switched to Unity3D for my project as well. It's quite an awesome set of tools, it certainly makes the whole one-man team thing easier.

I like the sound of the systems you've got and the class system sounds sensible. I'm usually the kind of person who likes having a large selection of classes like Neverwinter Nights or even the Final Fantasy series (FFXI has 20 different classes for example). But of course, adding classes complicates things.

Also, I see your level isn't lightmapped. Just to note it IS possible to use Cartography Shop with Unity3D. I wrote up 2 methods of doing this. I found the second is the most reliable in terms of having lightmapping, but if it'll help here is a link.

Maindric
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Posted: 17th Jul 2012 04:31
Hm.. I may do that for certain items. I actually modeled and textured the wall in Modo 501, but I cannot get light mapping to work properly, attached is an image of the result. The reason I am just modeling it in Modo is because Unity 3D supports importing .lxo files by default, of all but animation.

I included a top camera view for an extra angle.

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MrValentine
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Playing: FFVII
Posted: 17th Jul 2012 04:54
Moved to Game Design, Nice!

interesting shot there... perhaps put a pointer around the player for the map camera? [overview cam]

Maindric
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Posted: 17th Jul 2012 05:03
I removing that camera, it was a test, and I do not think it will be useful for this kind of game to be honest. However, this game is going to skid to a near halt as a read this book. --> http://www.3dadventurous.com/

Don't get me wrong, I still plan on a hack and slash. I changed the story idea to which I will keep secret till I can get is evolving. But I am going to go through this book, make an adventure game with some ideas of my own, then make the hack and slash. This is a multi year plan. (I need something to focus on when I move to S. Korea )

By the end of this, I plan on owning a Macbook Pro, a Tablet, and Unity Pro to release these with. (I hate Apple, but I wish to increase my audience, and as I said before, I will not release a product on a system I do not have access on in case of bugs and such.)

Also, for the castle wall in the back, it should be light, but it is not, and you can see a lot of mistakes on them for some reason... .lxo attached.

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MrValentine
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Posted: 17th Jul 2012 05:06
Quote: "move to S. Korea"


Do tell!

Maindric
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Posted: 17th Jul 2012 05:12 Edited at: 17th Jul 2012 05:17
Hm interesting, it posted twice.

Anyways, about a year ago I enlisted in the US Air Force. Well.. I got Korea as my first assignment. I went to Lackland AFB first for BMT, Goodfellow AFB TX for Tech school, and now Fort Huachuca AZ for more training. Osan AB follows. I'll be there for a year or two, then we'll see where I go next.

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