I looked at the stickies, and I didn't see anything saying it is for only TGC, but I understand how it was so, I was debating which one it fits most, and I figured that since this is in fact a project I am working on, then this might be the proper forum to post it in.
The whole reason I switched is honestly I am decent at programming, and 3-D modeling, and I currently being a one man team, all I want to do is make games, so I decided with an already made engine. I tried UDK, but once again, I can make things with it, but there is to much going on in it making a one man team difficult. I tried Unity, looked at demos and games made with it, and was happy. It is simple to learn, I use C# for my scripting, which is similar enough to C++ for me to get the hang of it. I would consider ADK, but as I looked into it, I would still have to worry about coding the engine myself, which is what I am trying to avoid, and my main audience will be Windows users (eventually Mac if I ever get one, I refuse to release anything on a system I do not have available.) and maybe port it to Droid.
As for the graphics system, I am still debating between perspective or orthographic camera system. Also, I am unsure if I should stick with the 32x32 sprites I am using there, or if I should use 64X64, which that will make it look better, but be harder to work with.
As for progression, I am still debating on that.
I am currently planning on a profession system like that of Maplestory. As in
/ Melee Fighter - Melee 1
/ \ Melee 2
/
/ /Dark Magic user (Elements and damage based)
Newb - Magic User - Battle Mage (A mix of the Melee and Magic)
\ \Light Magic (More support and holy based, may only implement if I have multiplayer)
\
\ /Stealth Naturally (Archer)
\ Stealth Based - Urban Stealth (Rogue)
Or something along those lines, but when it comes to stats, I plan on a system similar to Runescape, what you use levels up, and nothing else. The more Magic you use, the more Intelligent you get, the more melee weapons you use, the more strength you get, etc.
I am still using the same old "get the girl" story as with a lot of games, (Mario and Zelda, I mean you), but the girl is not a princess, it is his sister. I have yet to decide why she was kidnapped, but I will come up with something. When he starts, he will fight simple creatures, a mix of wilderness based, and some of the dude who kidnapped his sister. As he progresses, the main evil dude will eventually notice, and send more of his men to get rid of this menace (the player). That is when things will get interesting.
More details are in the works.