Quote: "bolth of thease effects have the same texture flag
load effect "DSBump v0.fx", 1, 0
load effect "GGbump04P.fx", 2, 0"
Of course they do. In each case the textures are applied in DBPro.
Quote: "I'm going to try this on my own project"
Sounds like a possible work around.
Quote: "on Green Gandalf demo there was nothing holding the effect in memory for the loop,it was only loaded one time before the loop"
What are you talking about.
Quote: "No.not unless its being used all at the same time,your pc holds nothing into memory unless its called to,and this is what you are doing"
What do you mean?
Quote: "Ok, I see how it works
Edit : My models disapear when I use the effect ... And they are immobile after, may be this shader doesn't support bone animated model, I'll test with a shader for this model.
Edit 2 : Immobility of the object is solved, it's due to the fastbone effect, apparantly I can't remove this effect of an object in game.
So, my object keep its texture when I disable the effect but when I use an effect the model become invisible "
You've lost me as well. Sounds like you're now talking about a completely different situaton.