Quote: "which one would be faster and more flexible for making 3D games and/or applications?"
Well, hardware is going to faster than software. That's not to say you couldn't achieve a reasonable result in software however.
Quote: "
making a game like Unreal or Half-Life (the originals), seems okay with using DBP... but anything more advanced than that, im not seeing DBP able to handle it?
"
And what exactly are the 'more advanced' features your after. ?
Quote: "
if im wrong... please let me know... and maybe a demo of something created in DBP would help... ive heard of a HL2 spoof that was made in DBP (rumors), but i am still having a difficult time think that something like that could be made in DBP!
"
I've never heard or seen anything like that done in Pro.
I don't think it is realistic to assume that DBpro can produce Doom3 / HL2 etc quality titles. It is generic tool, those games use purpose specific engines. Given enough horse power in your machine however, primarily a very high end video card and a good dabble of shader effects, you could certainly create something that is pretty impressive.
Kevin Picone
Play Basic - Visible Worlds - Kyruss II
[url]www.underwaredesign.com[/url]