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FPSC Classic Product Chat / [LOCKED] FPSC to Unity 3D - is it possible?

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TerrorNation
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Posted: 11th Jul 2012 00:40 Edited at: 11th Jul 2012 01:20
I had a thought recently about switching some of my game development to Unity3D (probably the multiplayer). Having used Unity3D before, I know that you can't just import .x files, so I was wondering if any of you knew whether there was actually a way to convert FPSC models so that they are Unity ready?

Thanks.

EDIT - No need to worry, I just stumbled across my answer fortunately.

For anyone else with this same question, the XSI Softimage Mod Tool allows conversion from FPSC to Unity friendly filetypes.
TIMON
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Posted: 13th Jul 2012 00:14 Edited at: 13th Jul 2012 00:17
Hi TerronNation

Yes it really work I can export .x characters to fbx with animations easily, but please help I have a problem with textures it does not export textures!!Iam using the built-in CrossWalk plugin to export as fbx.

Please tell me how do you export x models to get correct textures in Unity?

Thanks
Disturbing 13
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Posted: 13th Jul 2012 07:39
Why not try a Unity board?

Disturbing13
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TerrorNation
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Posted: 13th Jul 2012 21:36
@TIMON

Quote: "Please tell me how do you export x models to get correct textures in Unity?"


Sorry, I can't help there, I'm new to the software and therefore don't know too much about it myself.

@Disturbing 13

Quote: "Why not try a Unity board?"


If that message is for me, I'll explain. I just wanted to ask if this transfer were possible because I am aware there are some people in the community who have made this transition.
Disturbing 13
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Posted: 15th Jul 2012 04:57 Edited at: 15th Jul 2012 04:59
I meant no offence by it, you just have to look at your assets as raw material. I'm pretty sure you can't buld in FPSC and transfer to Unity, so you would have to take each piece of art/model/sound/hud graphic and change it to the format that Unity would use, then build it from the ground up in Unity. So it's not so much an FPSC thing its a Unity usage deal, that's why I suggested asking their forum; they could tell you all the ins and outs of doing this. Most people who left FPS for Unity and are successful are still there and probbably not here.I mean why would you return if it yields a more desireable result. The .x and .dds formats are pretty common amongst many platforms so you may not have to change much. As I said please don't misunderstand me; I mean no offence. it just seemed like a more logical answer.

Disturbing13
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skeeter
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Posted: 15th Jul 2012 18:20
@TIMON
You can import the textures to unity yourself. Right click inside your
project folder and import new asset. Find all of the texture files and import them. Now create a diffuse material and click and drag your texture image into the material box in the inspector. Now simply drag and drop your weapons material onto your weapon and it should have a texture. I hope it works for you

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

wizard of id
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Posted: 15th Jul 2012 23:16
You know, I know FPSC media is allowed to be used in other engines, well at least some media.For the love of all that is 3D goodness, doesn't any one else find it a little annoying, when people ask questions like these.Little like a slap in the face.

Sorry, that is just my feeling on the matter.Please ignore me

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
TerrorNation
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Posted: 18th Jul 2012 14:06
Quote: "doesn't any one else find it a little annoying, when people ask questions like these.Little like a slap in the face."


This is exactly what I wanted to avoid. I don't like annoying people on the forums at all. Please forget about this question.

I was only asking because I was unsure if the assets I bought could actually be converted to other engines, that's all.
BlackFox
FPSC Master
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Posted: 18th Jul 2012 16:25 Edited at: 18th Jul 2012 17:09
Quote: "This is exactly what I wanted to avoid. I don't like annoying people on the forums at all. Please forget about this question.
I was only asking because I was unsure if the assets I bought could actually be converted to other engines, that's all."


You don't need to apologize, you did nothing wrong. You had a legitimate question and asked it, it does involve FPSC in a way, and yes it does involve Unity. So what? A lot of people come in here asking similar questions. Don't feel you have annoyed anyone. You have every right just as much as the next person to ask your questions. It is not offensive, does not break the AUP, and some of us do work in more than just one engine and can help answer questions like this.

If people are offended or upset because of your question, then they need to grow up.


Twitter: @NFoxMedia
wizard of id
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Posted: 18th Jul 2012 17:28
Quote: "If people are offended or upset because of your question, then they need to grow up."
There is a difference between asking if it can used in said engine and asking how to use it in said engine.

Someone moved on from FPSC, great !! I don't go around unity forums asking them how to import their media to another engine.It is annoying which ever way you want to spin it, they will feel the same away.You ask on the relevant forum where your engine is based.It is not offense or some thing to get upset about, but rather just annoying.

Point, period, wham bam, thank you, mam.This is how I feel about the matter, deal with it Like I said please ignore me, I have a particular feeling about ex-FPSCer asking support for another program.

Thanks for understanding !!!

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
BlackFox
FPSC Master
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Posted: 19th Jul 2012 17:10 Edited at: 19th Jul 2012 17:22
Quote: "I don't go around unity forums asking them how to import their media to another engine.It is annoying which ever way you want to spin it, they will feel the same away.You ask on the relevant forum where your engine is based.It is not offense or some thing to get upset about, but rather just annoying."


I'm certain if my wife were to have asked the same question on this forum (since she also works in Unity), she would have received a much better response than the OP did here. We've have a few discussions on the Unity forum and never got a negative response like here.

Quote: "Point, period, wham bam, thank you, mam.This is how I feel about the matter, deal with it"


I will refer you to this thread. I suggest you read it very closely, particularly the line



You are not a mod, you are not the forum police. If TGC have/take issue with questions being asked on their public forum regarding another engine, then they can direct their mods to deal with it according. We get how you feel, but to openly drop on the OP is not helping, and is discourages others from asking questions for fear of reprisal. If you feel offended by the comment, then don't read it "move on". This is a gaming forum, all types of questions will be asked, and will be answered by those who actually want to help. Some people may get "offended" by these questions but that is their personal issue. It does not need to clutter the forum.


Twitter: @NFoxMedia
wizard of id
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Posted: 19th Jul 2012 19:44
Oh, just for the record.Look up "offended" and "annoyed" Webster has some very good definitions of those two completely unrelated words.I am still annoyed, not offended as you like to put it

I can see you are offended by my remarks, I did say ignore them, now I am a little annoyed by the jumping down my throat.You mention....

1.Not a mod
Never once mentioned this type of questions shouldn't be posted, but your acting like forum police.I merely said I am annoyed that the user didn't use the relevant engine's own forum, instead asking here for support.

2.I made a point and ask a question.

3.Get off that moral high horse and stopping shouting at me for stating the obvious.

4.
Quote: "She would have received a much better response than the OP did here."
Why would that be ? Other than being female, constant fear of receiving a verbal assault if we don't.

5.I made a on topic remark.Have a right to state an opinion and the user why didn't he ask on the relevant forum.Perhaps it weren't in that many words.

6.Gaming forum.? No Correction, TGC forum, sub forum FPSC chat. Which comes down to a Game development software forum, specific to products provided by TGC.Which means the term gamming forum is incorrect as that refers to gaming (playing an actual game).

7.Officially some products are allowed to be used outside of the product range provided, however TGC probably state somewhere in their EULA that no official support is given for that.

8.Since unity is not a TGC product as far as I know doesn't support it as their file formats are targeted at their products.My "annoyance" was why ask support for a product not supported by TGC, when common sense would tell one to ask kindly on the correct forum how to import media in a different format.

9.Helping some one is not a bad thing and he helped him self great!but he shouldn't have asked it here, which annoyed me.

Thanks! I hope you understand my point of view better.Please don't get so angry I never said any thing bad, or insulted or did any thing to provoke a verbal assault. (inserting a smiley so you understand no hard feelings)

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
BlackFox
FPSC Master
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Posted: 19th Jul 2012 20:04
You obviously have no clue about us if you feel we are so angry...

Have a good day.


Twitter: @NFoxMedia
uman
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Posted: 19th Jul 2012 23:46 Edited at: 20th Jul 2012 00:25
Please control yourselves and be nice.

There is no excuse for being offensive to other members no matter what your personal thoughts or feelings regarding a particular comment or anothers point of view.

I think various points of view have been now expressed so please keep the thread on topic and civilised.

Thank you for your co-operation.



With regard to the original posters question, not sure if its of any help :

I import Entity objects successfully into Unity by converting models in the 3DS format to fbx and by placing the textures into a folder in the Unity project assets directory. Models and textures I place in directory(s) created to hold them under the windows file manager or any other such as Explorer2 by Zabkat which I personally use.

When Launching Unity the new assets are automatically loaded into the Unity project then its a simple matter of finding them and adding your model, selecting it, find the texture and apply it by the standard Unity methods.

Seems to work fine for me though these are not FPSC models. I guess one would be advised to convert FPSC models first to 3DS as that may impact on the Texture UV mapping and so on, so checking that the texture mapping and everything else is OK first at any or all conversion stages is best before adding to the Unity project. No idea if .x files work similarly for instance as I have not tried that or know if there is even a converter from .x to fbx? I guess there will be somewhere.

Success perhaps will depend upon the original model and what it was created with and the same for any conversions as I guess as with many formats output from various software programmes conversion is not always an exact science between them.

If your finished .fbx model looks OK if you can view it then I guess Unity should be OK with it unless its not happy with the .fbx converted file which could be the case.

I am no expert so I guess I am lucky.

Anyway I have attached a screen shot of some models in Unity imported and added this way. The building and arched wall are the external objects converted and added to Unity. The arched wall also I have used in FPSC with the same original 3ds format model as the source converted to .x file to add to FPSC.

Hope thats helps.

BlackFox
FPSC Master
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Posted: 20th Jul 2012 00:39
Quote: "I guess one would be advised to convert FPSC models first to 3DS as that may impact on the Texture UV mapping and so on, so checking that the texture mapping and everything else is OK first at any or all conversion stages is best before adding to the Unity project. No idea if .x files work similarly for instance as I have not tried that or know if there is even a converter from .x to fbx? I guess there will be somewhere."


That is what my wife does. She converts the model in X format by opening (importing) in FragMotion, then saves to 3DS so she can make any alterations. Once completed, she will export it as FBX. If I recall, FragMotion also exports as FBX.

She mainly uses 3DS Max for her modeling, and you can get the converter plugin from the Autodesk site. Further down the page is a free FBX Converter application for both Windows or Mac.


Twitter: @NFoxMedia
Nomad Soul
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Posted: 20th Jul 2012 01:42
@wizard of id

I don't understand why it annoyed you that someone was trying to get some help to import FPSC media into another engine.

The user did nothing wrong in asking this question. Nobody is interested to hear what is annoying you or any other forum member. Please keep your posts on subject and avoid offering personal opinions which do not offer any value.

@TerrorNation

Send me an email if you need any further help.

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