I am looking over Sean O' neils page, as well as Petrocket "Simple Flexible Atmosphere shader". I tried to copy/paste them into my project and nothing seems to work...at all. I'm sure I'm supposed to use the "set effect technique" command but I'm not sure which technique I should set.
I know that the shader effect is to be applied onto a sphere that's a little larger than the planet. I also know that the planet must be in a fixed position as well as the light source location must be fixed.
I read that an small image is used as a lookup table for the shader math for quicker calculations. I wonder if I can change the color hue of the lookup table in-game on the fly. Or at least alter the shader in-game to use a different lookup image.
There must be a "atmosphere shader" for dummies somewhere. One step at a time for me I suppose.
Home is where my souped-up computer is...
