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FPSC Classic Product Chat / Problem with characters being visible before they spawn

Author
Message
TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 12th Jul 2012 13:44
Hello all,

I have experienced a problem with the spawning system on FPS Creator from about halfway through the v1.19 beta all the way up to v1.20 Public Beta 2.

It arises when I set an entity to 'spawn after a delay'. It still appears on screen where I placed it before I activate the entity (let's say through a script with activatetarget=1), and not only that, but it is much brighter than it should be.

Despite this, the entity cannot be interacted with until it is actually activated, but this bug is causing problems because it looks odd and I usually like to spawn enemies this way.

Thanks in advance.
TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 14th Jul 2012 20:57
Has anyone got any answers to this? It's a really irritating bug and I'd like to find a solution as soon as possible!

PS: There is also an issue with spawning, where if you want to activate two or more entities with the same name, only one of those entities will appear and spawn.
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Jul 2012 11:32
try the different cull-methods, using cullmode=x in appearscripts (check script syntax list ss4, sticky in scriptforum).

TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 18th Jul 2012 14:08
@maho76

Thanks, I'll have a look into it.

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