Sorry for the double post, but only saw Hawkblood's post after posting my first one.
If you look in 'D:\Program Files (x86)\DarkGDK\engine\plugins-licensed' (amend for however your installation is setup) you will see a set of '.gdt' files; one for each of your licensed plugins. This may be empty if you haven't yet set any up with Dark GDK 2.0. These '.gdt' files are descriptions of all the methods publicly available in a plugin and the parameters they take and return. Normally Dark GDK 2.0 will generate these for you from the DLL but Dark Dynamix isn't yet supported so I have manually generated these files. There is another drawback to how Dark GDK 2.0 currently uses these files in that if you have an overloaded method (the same method name with different parameters) with the same number of parameters (maybe one version takes a filename as a string and another takes and ID as an integer) it will not handle this. Because of that, I have had to make two different versions of this '.gdt' file; one which uses the correct parameters to build the engine with and one that uses extra (redundant) parameters to differentiate between overloaded methods to build the headers with.
So, the full process will be:
Copy the Dark Dynamix DLL from the '/compiler/plugins-licensed/' directory of your DBPro installation folder into the '/engine/plugins-licensed/' directory of your Dark GDK 2.0 installation folder.
Activate the Dark Dynamix DLL with Dark GDK 2.0 by running the 'tgcauth' application in the '/engine/' directory of your Dark GDK 2.0 installation folder.
Edit the 'libraries' file in the '/engine/' directory of your Dark GDK 2.0 installation folder to include 'DarkDynamix.dll%DarkDynamix' in the ';/ Licensed plugins' section.
Drop the 'DarkDynamix-engine.gdt' file into the '/templates/libraries/plugins-licensed/' directory of your Dark GDK 2.0 installation folder and rename it to just 'DarkDynamix.gdt'.
Run the 'compile engine with plugins.bat' file in the root of your Dark GDK 2.0 installation folder.
Delete the '.gdt' file we just added and drop the 'DarkDynamix-headers.gdt' file in instead and once again rename it to 'DarkDynamix.gdt'.
Run the 'compile headers.bat' file in the root of your Dark GDK 2.0 installation folder.
Now your new Dark GDK 2.0 DLL and headers should all be generated. Now you will have to quickly go through the '.cpp' and '.h' files for DarkDynamix to remove the redundant parameters that were added which can be done very easily via a search for the 'differentiate' parameters. Once that is done you shoule be up and running.
Let me know if you get stuck on any of these steps.
Previously TEH_CODERER.