Quote: "So you don't have any way to rewrite the source code?"
Seeing as Dark Dynamix isn't open source, no, I'm afraid not.
Quote: "I will be working on an update very soon, I can't guarantee I can replace all the commands which contain a vector, but if you list the ones you see as vital then I will add more commands which avoid the dbVector structure for those commands."
Awesome, thanks Matty. Will you be using an internal set of vectors which we can then access the X, Y, and Z components from via something like 'dynGetVectorX(VectorID)'?
Previously TEH_CODERER.