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FPSC Classic Product Chat / Framerate Too High?

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Message
raymondlee306
16
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 14th Jul 2012 02:57
I know, not something most people would complain about. I just got a Lenovo laptop with an i7 and Geforce video card to back up my desktop rig so I can work on stuff on the go. However while running a test or built game my frame rate is 197 fps. I'm sure most people would be ecstatic to get that. However, it actually looks terrible, almost too smooth, and a little slower than it should be. Picture yourself running through waist high water, that kind of speed. But it's not skipping or lagging. Seems like the game is running at 60 fps, but my screen is refreshing way faster and the two are not syncing. (tough to explain). I don't know a lot about video cards, and am using the 1.20 BETA. Does anyone know if some sort of frame rate cap is turned off by default, or how to turn it back on?
Gamer X
18
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 14th Jul 2012 03:21
If I recall they removed the frame rate cap in V 1.20 BETA, but they are working on putting a new command in the next 1.20 beta to allow people to set there own frame cap.

raymondlee306
16
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 14th Jul 2012 03:43
Thanks Gamer X, I think I'll go back to 1.19 till they get a little further along.
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 14th Jul 2012 04:09
For the time being for testing you can force enable vsync in the nvidia control panel

ASTECH
18
Years of Service
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Joined: 18th Jul 2007
Location:
Posted: 14th Jul 2012 19:25
Quote: "Picture yourself running through waist high water, that kind of speed."


Easily fixed with plrspeedmod in a script.

However, I actually LOVE the uncapped framerate. Drops in FPS (if there is any) is almost unnoticeable and it gives player's with older hardware a good chance at playing your game when they otherwise couldn't play it before!

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Dar13
18
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 14th Jul 2012 21:41
Quote: "However, I actually LOVE the uncapped framerate. Drops in FPS (if there is any) is almost unnoticeable and it gives player's with older hardware a good chance at playing your game when they otherwise couldn't play it before!"

I can't see how the uncapped framerate would help older hardware play your game. Perhaps you're talking about the timer-based movement instead?

raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 15th Jul 2012 01:45
Quote: "For the time being for testing you can force enable vsync in the nvidia control panel"


Good Call, I forgot about that. I'll see how it runs tonight.
Meows
14
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 15th Jul 2012 04:16
Quote: "The Zombie Killer Attached is revision 678
This build is not officially supported, and is unofficial.
It is for testing purposes and bug reports ONLY.

Changes:
Tweaks to FPS to handle animation issues.
added SETSYNCRATE=x to allow users to remove or set their own FPS cap
Fix to SetRndVar
Removed a little debug code"


https://forumfiles.thegamecreators.com/download/2367908
https://forumfiles.thegamecreators.com/download/2367908

Life is a short trip to another world

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