Thank you for the feedback Kezzla.
I'm glad you like the direction of the game, and I'd like to thank you for your honesty (seriously, it's refreshing having someone tell you the truth, rather than what they think you want to hear).
Quote: "the default levels for the sound and music balance are out of wack, the sound is way to low and you cannot hear the characters talking."
The sound volumes are at this level based on the feedback I got during development. I found this was actually one of the hardest things to balance, as daft as that sounds. But on my PC, I always use headphones, where as everyone else was using speakers, with custom volumes, etc., and the current default values were what most people who tested the game felt was best. All I can do is apologise on this one.
Quote: "I found that even on the lowest setting It chunks on my laptop."
I'm not sure what to say on this one. The minimum specifications listed are those of my laptop, which runs it ok, if a little clunky at times... I'll see if I can optimise the code to make the game run smoother.
Quote: "I also found that the landing sound get stuck looping while the character is on the ground - i suspect there's an error with your landing sound off switch."
This is a bug some people have found, but I've only been able to replicate once. Since then, I've not encountered it, so I assumed I fixed it. I'll try to ammend this one too.
Quote: "I couldn't activate the first switch because the game was chunking so much, so i didn't get very far, but it seems that the gravity is a little weak. I don't know if this is necessary for later levels or not, so maybe disregard that one, it just seems that the player spends a lot of time waiting to land."
The gravity is supposed to be this level, as it is important for later levels. Regarding the switches, I can only put this down to the clunky issue, which I will aim to resolve.
Quote: "and when you are falling the character falls at the bottom of the screen so they cannot see where to aim the character. maybe try moving the camera down so the character stays near the middle of the screen so you can try and land on something."
That's the first query I've had on this. I'll try and make the camera tracking a little tighter when the character falls below the screen.
Quote: "A lot of the background images look as though you can land on them. so i found myself making leaps of death trying to climb up on them."
Again, the first complaint I've had on this, but then as I also said, most people who tested this were being kind rather than honest. I've tried to make the background textures different to the platform textures as much as possible, to try and show they're different, but if this isn't enough, then I shall try to make it more obvious
Quote: "the interactive objects need to be more obvious,they seem to blend into the background a bit. It doesn't need to be blindingly obvious, just a little help sorting the background from the active props."
I'll change the texture of the interactive objects, to make them stand out more.
Quote: "I like the animation on the character, and the little speed particles are cool."
Thanks! The particles were the first things to be fully implemented in this game, and I'm really proud of them! They're my own function, not the built in DarkBasic Pro functions, so I'm even more proud of them. The character animation was all done using the game engine, as at the time of development of this game, I was terrible with 3D Modelling, and couldn't animate for the life of me! So in the game, it's all basic limb manipulation, but it works!
[/quote]I know it sounds like im ripping it to bits a little, but I actually like what you are going for, it just needs some polish on some of the mechanics.
overall, good work.[quote]
Honestly, I don't think you're ripping it to bits, you've been more helpful than anyone else who tested and played this game, so I'd like to thank you once again for the feedback.
I shall make the changes to the game mentioned above, and shall post an updated version of the game next week (hopefully).
Thanks again