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DarkBASIC Professional Discussion / Any Plans for OpenGL support in DarkBasic Platform?

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23
Years of Service
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 12th Nov 2003 17:34 Edited at: 12th Nov 2003 17:34
Quote: "Oh yes, just not very helpful replies..."


Don't know, I can't complain.
I had a few questions about Quicktime and got prompt replies that solved my problems. As opposed to a certain competitor, where you're lucky when you get an answer at all.

Me, I'll sit and write this love song as I all too seldom do
build a little fire this midnight. It's good to be back home with you.
Elleomea
22
Years of Service
User Offline
Joined: 2nd Aug 2003
Location: England
Posted: 12th Nov 2003 17:46
Quote: "and as i've said PUREBASIC compiles to Windows/Amiga/Linux, the only problem is YOU have to code your OWN 3D and 2D Engine ... using the APi of your choice."


PureBasic actually utilises the highly respected OGRE engine for the 3D engine and SDL for the 2D engine.

How much ham could a hamster stir, if a hamster could stir ham?

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