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FPSC Classic Product Chat / hello - new in fps

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AppStar
14
Years of Service
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Joined: 15th Aug 2011
Location:
Posted: 16th Jul 2012 11:32
hello I'm new in fps i played a little bit with it but i have a question to the hd graphic how it works ... is there an tutorial or example?

how i can apply the shader (HD) or is there an option to select it in editor...

maybe a person can help me..

thanks for advanced
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Jul 2012 14:16
you can apply shaders within the editor (rightclick on the entity) or inside the fpe/fps-file of the entity (entitybank/segmentbank-folder) to change permanently.
HUDS will always appear stretched/rescaled from 1024x768, except v119-armorhud/radar/compass wich are not scaled.
to get the enviroment and objects HD, you need a HD-texture wich will cause more calculation and therewith more lag. in using more grungy material-textures, you can hide lower texture-solution easily, also you should use textures depending on the playerspots in the level (player stays far away > low texture, player can get near > higher texture) and also depends simply on the size of the object (doesnt make sense to give HD-texture to a pen).

TriSpefear Studios
14
Years of Service
User Offline
Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 16th Jul 2012 21:57
Welcome, appstar, to the wonderful world of the FPSC! Hope you have a great experience

"Everyone may doubt me, but your just giving me more of a reason to continue on..."

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