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AppGameKit Classic Chat / AGK support for Ouya?

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Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2012 12:59 Edited at: 16th Jul 2012 14:19
Ouya is an Android based console that plugs into the TV and plays with controllers. Developing for Ouya is practically the same as for other Android devices, they take 70%. I bet there are quite a lot of people here who want to develop for PS3 or 360. This is a much cheaper alternative. I would love to code on my laptop, hit compile and play on my TV. It's only $99 for an Ouya and then you are free to develop on it. Only sad thing is that it won't be out until next year.

http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

Already ordered mine, + extra controller.

Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 16th Jul 2012 13:11
We have discussed it in the raspberry thread

It looks pretty cool.

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 4.3 inches , 800 mhz cpu , 512 mb ram
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 16th Jul 2012 13:23
Quote: "Only sad thing is that it won't be out until next year."


That's 6 months.. Uh.

Though, the console itself looks amazing, but I think I am going to buy it when it's out. I must be ensured that it supports C++ development first too. (Though, while it runs on top of android, then I guess it should)

I also think that if AppGameKit is to support it, only slight changes are to be made.

Follow me on twitter! @MotionStruct
Motion Struct blog
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2012 14:08 Edited at: 16th Jul 2012 14:18
Quote: "We have discussed it in the raspberry thread"

Didn't know that, will take a look.
Edit: 2 posts are hardly a discussion

Quote: "That's 6 months.. Uh."

9 to be exact. Mar 2013 is estimated.

Quote: "I also think that if AppGameKit is to support it, only slight changes are to be made."

Yeah, contollers, payment etc. It's Android so basically everything already works.

The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 16th Jul 2012 15:08
I don't think they have to add suport for controllers, buttons on phones allready work as far as I know...
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2012 18:19
Quote: "I don't think they have to add suport for controllers, buttons on phones allready work as far as I know... "


D-pad, dual analogs, buttons, triggers and a touchpad. Not so sure AppGameKit (T1) can handle all of those.

The Zoq2
15
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Location: Linköping, Sweden
Posted: 16th Jul 2012 19:52
Perhaps not
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 16th Jul 2012 20:46
Quote: "D-pad, dual analogs, buttons, triggers and a touchpad. Not so sure AppGameKit (T1) can handle all of those."


Perhaps it's nothing hard to add that if TGC would decide to.. But I doubt they will, until they have less things to worry about

Follow me on twitter! @MotionStruct
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bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 16th Jul 2012 22:07
If you work in T2 Ouya will supply the necessary sdk for the joystick buttons so you won't need to depend on TGC
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Jul 2012 22:23
Quote: "Perhaps it's nothing hard to add that if TGC would decide to.. But I doubt they will, until they have less things to worry about "


We are talking March 2013 at the earliest here. After 3D has likely been added to AGK. And it's not like reinventing the wheel here as it's Android. Same hardware as a top of the line phone or tablet. Getting some kind of console support to AppGameKit would make it more attractive to developers. Combine that with 3D and you can do pretty much anything.

Tone Dialer
Valued Member
19
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Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 17th Jul 2012 08:55
@ Digital Awakening

I like the OUYA, did you pledge the basic $99 or do you add the $20 ?. I dont quite understand how the 'pledge' system works for overseas customers.
Does the $99 pledge just guarantee an OUYA at launch or does it actually pay for it as well ?

bjadams
AGK Backer
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Posted: 17th Jul 2012 09:29
Tone Dialer, pay $99 + $20 and they will send you one of the first Ouyas when it's out. Very simple.
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Jul 2012 11:09
I pledged $149. As the description of the $99 tier says +$20 for international shipping and +$30 for a 2nd controller. They won't ship it outside US for $99. Your shipping address is filled in when you register/pay.

R1ch4rD
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Joined: 7th Apr 2008
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Posted: 19th Jul 2012 02:51
Hopefully tgc supports this. It would be great to be able to use agk to develop games for the OUYA. I don't think much would have to be changed considering agk can already output Android apps.

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