Hi All,
I have versions of my game, SplatWord released on Android and pending approval from Apple. They both use AppGameKit version 1076 and are hopefully bug free.
However, I am working on the BlackBerry release using the Tier 1 and Tier 2 Beta from 15th May. This has to use AppGameKit version 1065 and I think there may be a bug on BlackBerry with GetPointerX or ScreenToWorldX.
If I click on the screen continuously and place a sprite at the point of the touch:
If GetPointerPressed() = 1
x = GetPointerX()
y = GetPointerY()
x = ScreenToWorldX(x)
y = ScreenToWorldY(y)
SetSpritePosition(SPRITE_SPLAT_BLUE, x, y)
EndIf
Every now and again the Sprite jumps in an erratic fashion, way off from my finger press.
Has anyone noticed this behaviour or does anyone have a workaround?
Failing a work around, does anyone know when a BlackBerry update is planned?
Thanks,
Chris
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