Quote: "Mr. Valentine, thanks for the advice. Currently it seems 60 USD is a bit too much for an updated product. If I make money I will go for it."
not to worry, I do plan on using it eventually but money is tight at present... spent way too much this year on tech stuff... [£1,000+]
Quote: "Dark Occlusion - as you say works good on multi-core machines, I guess it won't improve the frame rate in older cpu machines. Besides it does not work with Dark 1.0 - which is big downside of this plugin in my opinion. If I do not use dark occlusion - the Dark GDK or DBPro will do frustrum (viewport) culling and also back face culling - right ?"
DarkOcc is currently in the works to become a DLL as far as I know so that should settle the issue of GDK 1.x 2.x, in regards to the frustrum stuff I am not experiencedenough to answer that... sorry... However Yeah DBP has built in culling capabilities... though DarkOcc is pretty nifty and fully automated making the job that little bit easier and the developer of the plugin Max P is very good at responding and ato top it off he even made a tool for a third party application for me so thumbs up to him for that. [A tool for 3D World Studio exported models in DBO format]
Quote: "What do you think about Dark GDK 2.0 ? Has it got any real future as true bug free enhanced version of Dark GDK 1.0 ? Is it really faster (giving much better frame rate for largely populated scenes) than Dark GDK 1.0 ? Or is it just an en-devour that falls short of its goals in real production use ? "
Frankly speaking it is not for me to answer this as I am still getting to grips with DBPro myself and moving onto GDK 2.0 will be innevitable should I continue with the BASIC world... I however have plans to jump onto another language alltogether for advanced programming...
But at the moment my tutorial videos for web technologies are occupying my time erm sort of as
I am yet to get started with them life just has its way of delaying everything lol...
hope this helps...
EDIT
Typo in bold