Quote: "hello this is awsome but i cant get the manhole to work? i set the csgimmune set to 0 in its .fps file i did that to the floor piece and the manhole nothing when i load up my level no mahole cover? also the mesh appears to be all white any ideah why? im almost positive i uploaded the manhole corrctly?"
If a mesh is white, it means that it is pointing to an invalid path to a texture. That should be well known by now. Second, take a look at the segment fps file. Note the following:
partmode1 = 3
meshname1 = entitybank\purchased\BMacZero\manholecover_door.fpe
In the archive, under entitybank, there is no folder called "purchased". So you need to put the entitybank part of the manhole cover archive in your entitybank folder (either as is or make a folder called BMacZero and put there) and then alter the segment fps line I have shown to point to the correct path. For example, I copied the "entity" parts to "entitybank\BMacZero"and my line in the segment fps has the following:
partmode1 = 3
meshname1 = entitybank\BMacZero\manholecover_door.fpe
It does work, even in lower versions of FPSC. Simple as pie.

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