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FPSC Classic Models and Media / Free Manhole Cover - Door Segment

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BMacZero
20
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 17th Jul 2012 20:49 Edited at: 21st Aug 2012 05:01
Hi all,

I've just had this model sitting around for quite some time - can't put it on the store, presumably because it requires slight modifications of some FPS files. So I'm just going to post it up here for your use.

This segment is provided as-is. It has not been recently tested in FPSC.

This segment requires any floor segment it is to be placed on to have csgimmune set to 0 in its .fps file. This is a door-type segment with a twist: it is placed on the floor. This allows the player to pass vertically between layers in a unique fashion.

The sounds used by this segment were originally created by acclivity (freesound.org) under the Creative Commons Sampling Plus 1.0 License.

Download is attached.

Media follows.





EDIT 9-20-12: Fixed a path in FPS file.

http://brianmacintosh.com
"'Who's that primitive entity accessing sliding collision data from my bridge?!', the troll roared." - TheComet
Braden 713
18
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Joined: 3rd Aug 2007
Location: Canada
Posted: 17th Jul 2012 21:52
This is one of those little generosities that should be in every FPSC library, very cool. It's simple yet completely valuable, this can be used in so many situations. Even the sound effects are perfect, thanks for taking the time to release this for free

Life would be much easier if I had the source code.
Vent
FPSC Master
17
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Joined: 3rd Apr 2009
Location: BC
Posted: 17th Jul 2012 22:54
Nice work, thank you



Ross tra damus
3D Media Maker
20
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 19th Jul 2012 01:27
BMacZero

Thanks for the free download.
This is a very handy little setup which has many uses and would fit into many game Genres.

I did something like this for MP 62 but with a x1 segment tunnel (plus ladder).

Cheers and all the best of luck to you.
Zwarte Piet
16
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Joined: 25th Dec 2009
Location:
Posted: 19th Jul 2012 05:46
LOVE IT, LOVE IT, LOVE IT, Nice Work It Is Truly Great. Thank You

"I would rather make a bad model, instead of pirate a great one" MY DAD "I can proudly say I am the self proclaimed segment king,what have you done lately?" WOI
The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 19th Jul 2012 10:49
Nice work, thanks a lot!

In case you find my grammar and spelling weird ---> native German speaker ^^
ncmako
14
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Jul 2012 18:26
Thats a really great segment. Thank you so much!
Pink Panther
16
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Joined: 1st Feb 2010
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Posted: 28th Jul 2012 18:40
Thanks for this. Works great!
sic1ne
15
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Joined: 23rd Sep 2010
Location:
Posted: 18th Aug 2012 03:12
hello this is awsome but i cant get the manhole to work? i set the csgimmune set to 0 in its .fps file i did that to the floor piece and the manhole nothing when i load up my level no mahole cover? also the mesh appears to be all white any ideah why? im almost positive i uploaded the manhole corrctly? help me please

BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 18th Aug 2012 03:36
Quote: "hello this is awsome but i cant get the manhole to work? i set the csgimmune set to 0 in its .fps file i did that to the floor piece and the manhole nothing when i load up my level no mahole cover? also the mesh appears to be all white any ideah why? im almost positive i uploaded the manhole corrctly?"


If a mesh is white, it means that it is pointing to an invalid path to a texture. That should be well known by now. Second, take a look at the segment fps file. Note the following:

partmode1 = 3
meshname1 = entitybank\purchased\BMacZero\manholecover_door.fpe

In the archive, under entitybank, there is no folder called "purchased". So you need to put the entitybank part of the manhole cover archive in your entitybank folder (either as is or make a folder called BMacZero and put there) and then alter the segment fps line I have shown to point to the correct path. For example, I copied the "entity" parts to "entitybank\BMacZero"and my line in the segment fps has the following:

partmode1 = 3
meshname1 = entitybank\BMacZero\manholecover_door.fpe

It does work, even in lower versions of FPSC. Simple as pie.


Twitter: @NFoxMedia
BMacZero
20
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 21st Aug 2012 04:55
Ah, sorry about that one. Guess I uploaded the store-formatted ZIP. I'll go ahead and put up a new one without the purchased stuff.

http://brianmacintosh.com
"'Who's that primitive entity accessing sliding collision data from my bridge?!', the troll roared." - TheComet

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