thank you for your input.
i will use the example basjak gave me, just for fun.
and the example Olby gave me, later on.
but applying an image to a 3d object dosent give you control over
reflection tranpsercy, and refrection etc.
later on i will need to learn the HLSL language.
proeprly, the language is OOP, hope it
not to diffcult to learn. (well, it shouldnt be diffcult for me, i do have more than just a few years of computer programming, in several language to be exactly, i
admit i am not an expert, its hard to keep up with the young programmers.
i am a bit slow.
i didnt got answered to the question, can you do animation with the texture / materials / shaders in dark shader ?.
its funny, when i stared 1 year ago, with dark basic pro, i didnt know the dark basic pro syntax, but it took a more just a few weeks to get around the commands in DBP.
I am very happy , i could just take my knowledge from visual basic 6 / 2008 net, to DBP, right away, and it was easier than i expected.
now i took a few lesson / tutorials , in 3d programming in dark basic pro and after only a few days, i could do a 3rd person shooter, in no time, but offcourse very simplifiet.
i have seen people critizing DBP, even call it BABY language, this is such a rubbish, this guy, that was saying all this, (yes dark basic pro is very easy to learn), properly coudlnt do vector math, do try it in 3d and with dot scalar calculation etc, that really hard.
i admit, that my knowledge in math is a little bit rusty, well i did pick up simple vector 1d and 2d and 3d basic stuff tutorials , it wasnt that diffcult to understand, only when it comes to cosinus bla, bla, then it get hard to understand, but i will pick it up later.