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DarkBASIC Professional Discussion / sci update with animation help

Author
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Daniel wright 2311
User Banned
Posted: 18th Jul 2012 02:53
so,if I do this



the model updates its sci collistion

BUT IF I DO THIS,USING ANIMATIONS,THE SCI WILL NOT UPDATE BECOUSE I AM NOT MOVING IT I AM USING ANIMATIONS



So my player can not stand on top of the step,I have to use animations for this,any sugestions? thanks

my signature keeps being erased by a mod So this is my new signature.
basjak
16
Years of Service
User Offline
Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 18th Jul 2012 04:07 Edited at: 18th Jul 2012 05:37
Animation is something and moving is somethig else. Objects if animated or not will still have the same collision shape which is circle and box. So add loop object to your first code.

Daniel wright 2311
User Banned
Posted: 18th Jul 2012 04:24 Edited at: 18th Jul 2012 04:25
If I move the object it moves way to fast,even if I add it at the lowest point

move object up steeps,0.1

it still moves to fast with my frame rate at 0,I need my fram rate at 0 for other things already set up.

so this is why I just animated it.

my signature keeps being erased by a mod So this is my new signature.
basjak
16
Years of Service
User Offline
Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 18th Jul 2012 05:37
have you used: Sync rate 60.

Daniel wright 2311
User Banned
Posted: 18th Jul 2012 08:15
Only if it was that easy,like I said my friend,I have to have my sync set to 0.

my signature keeps being erased by a mod So this is my new signature.
basjak
16
Years of Service
User Offline
Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 18th Jul 2012 19:19
usually the frame rate is set to 0 when the game is loading its entities, such as images, objects, bitmaps ...... . then you can get the frame rate back to 60.

can you apload your full code so we may help?.

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