Perhaps it would be better to only use the dummy sprite when the character gets stuck. For instance, if the movement speed is >0, and the character is in the same position as the last frame, then use the dummy sprite to help find the nearest, safe location to warp to.
I want to try and make a test platformer and tiled map example - actually thinking about remaking level 1 from Super Mario Bros, so I'll let you know if I uncover anything useful. I'd prefer to excercise some demons before attempting any decent sized projects in AppGameKit, seems collision detection is as big a demon as it ever was.
Health, Ammo, and bacon and eggs!