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FPSC Classic Product Chat / FPSC Multiplayer Question

Author
Message
defiler
17
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 18th Jul 2012 22:50
Hello all, recently I made a multi-player game for me and my friend, and when I went to host a server, people could join in but they could not spawn into the game, they kept getting the message saying waiting for players.

Has anybody ran into this and is there a way to circumvent this?

Thanks.

Current Project: The Underground: Awakening
Levi barros
16
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 19th Jul 2012 11:07
Yeah, I've had this problem before, too. Were you and your friend playing the game in the same house? Most of the time, the game wont work when both players have the same IP Address. Did both of you guys try to host it? Try putting a wire whisk on your Wi-fi Adapter, it'll speed things up, lol... seriously. One more thing, I recommend you don't use light-maps for online games, it just slows things down... turn the ambience up all the way and the game will still look fine.

Cheers mate

imageflock.com/img/1314854574.bmp[/img]
TheDesertEagle
14
Years of Service
User Offline
Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 19th Jul 2012 16:33
port forward 2303

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Dark Frager
16
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 19th Jul 2012 16:43
Quote: "people could join in but they could not spawn into the game, they kept getting the message saying waiting for players."


Quote: "port forward 2303"


Only the host needs to forward port 2303, which I assume he did.

Putting the fun back into Fungus since 1984.
defiler
17
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 21st Jul 2012 04:10 Edited at: 21st Jul 2012 04:12
My friends said with light mapping when they connected to my server, everything was smooth sailing.

I will check to make sure my ports are forwarded, I have them forwarded for Garry's Mod though. I assume 2303 is for the begining port, what should I put as the end port? As well as should I be setting it to udp, or both? I forget the other option.



Thanks.


Edit: Oh, and yes I made the game fully in MP mode, I did not switch between SP and MP.

Current Project: The Underground: Awakening
Poloflece
16
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 21st Jul 2012 05:46
the end port should also be 2303 (at least that's what worked for me)

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